Difference between revisions of "Best Weapons Guide"

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Best Weapons for each type!
 
Best Weapons for each type!
  
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! Weapon
 
! Weapon
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! How to Acquire
 
! How to Acquire
 
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|[[Balmung]] || [[]] || 446 || +11 to Max MP || Decrease to damage the lower MP: -4% damage for every percentage point reduction. Takes effect after 1-2 warp strikes. || Beat the game and reach Chapter 15; Complete Steyliff Grove Menace Dungeon, about halfway through the dungeon.
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|[[Balmung]] || [[Swords]] || 446 || +11 to Max MP || Decrease to damage the lower MP: -4% damage for every percentage point reduction. Takes effect after 1-2 warp strikes. || Beat the game and reach Chapter 15; Complete Steyliff Grove Menace Dungeon, about halfway through the dungeon.
 
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|[[Ultima Blade]] || [[]] || 364 || +40 to Max MP, +30 to Magic || Absorb elemental energy when you deal the finishing blow to an enemy. || Upgrade Engine Blade. Give Rusted Bit, Glass Gemstone (complete 1 quest, side quest or hunt and rest at camp/lodge), and Sturdy Helixhorn (complete 3 quests, side quests, or hunt and rest at camp/lodge) to Cid.
+
|[[Ultima Blade]] || [[Swords]] || 364 || +40 to Max MP, +30 to Magic || Absorb elemental energy when you deal the finishing blow to an enemy. || Upgrade Engine Blade. Give Rusted Bit, Glass Gemstone (complete 1 quest, side quest or hunt and rest at camp/lodge), and Sturdy Helixhorn (complete 3 quests, side quests, or hunt and rest at camp/lodge) to Cid.
 
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|[[Apocalypse]] || [[]] || 597 || +403 to Max HP || Bonus damage with low HP (Damage + (30+9n)%) where n stands for every percentage point under 30%. || Beat the game and reach Chapter 15; Complete Balouve Mines Menace Dungeon.
+
|[[Apocalypse]] || [[Greatswords]] || 597 || +403 to Max HP || Bonus damage with low HP (Damage + (30+9n)%) where n stands for every percentage point under 30%. || Beat the game and reach Chapter 15; Complete Balouve Mines Menace Dungeon.
 
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|[[Dominator]] || [[]] || 583 || +298 to Max HP, +32% dark resistance || Light infused, helpful against Matt Daemons. || Beat game and reach Chapter 15, head to Coernix Station - Alstor and it’s west of the map above the highway next to a power plant. OR can be obtained from completing the Keycatrich Trench Menace Dungeon after beating the game and reaching Chapter 15.
+
|[[Dominator]] || [[Greatswords]] || 583 || +298 to Max HP, +32% dark resistance || Light infused, helpful against Matt Daemons. || Beat game and reach Chapter 15, head to Coernix Station - Alstor and it’s west of the map above the highway next to a power plant. OR can be obtained from completing the Keycatrich Trench Menace Dungeon after beating the game and reaching Chapter 15.
 
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|[[Iron Duke]] || [[]] || 581 || No buff to HP || No Special trait || Beat the game and reach Chapter 15, it’s located as a collectible on the southern most valley of The Three Valleys. OR can be obtained by completing the first Randolph side quest in Lestallum, “A Legend Is Born.”
+
|[[Iron Duke]] || [[Greatswords]] || 581 || No buff to HP || No Special trait || Beat the game and reach Chapter 15, it’s located as a collectible on the southern most valley of The Three Valleys. OR can be obtained by completing the first Randolph side quest in Lestallum, “A Legend Is Born.”
 
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|[[Flayer]] || [[]] || 337 || None || +80% to finisher damage. || Beat the game and reach Chapter 15; Complete Steyliff Grove Menace Dungeon, at the end of the dungeon.
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|[[Flayer]] || [[Polearms]] || 337 || None || +80% to finisher damage. || Beat the game and reach Chapter 15; Complete Steyliff Grove Menace Dungeon, at the end of the dungeon.
 
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|[[Precision Lance]] || [[]] || 266 || None || +10% Critical rate || Sold at Totomostro for 120,000 medals (1,200,000 Gil) OR Beat the game and reach Chapter 15; Complete Daurell Caverns Menace Dungeon.
+
|[[Precision Lance]] || [[Polearms]] || 266 || None || +10% Critical rate || Sold at Totomostro for 120,000 medals (1,200,000 Gil) OR Beat the game and reach Chapter 15; Complete Daurell Caverns Menace Dungeon.
 
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|[[Zwill Crossblades]] || [[]] || 345 || +5 to Max MP, +25 to Magic || These ZWILL give you +80% damage at full HP. || Beat the game and reach Chapter 15; then complete the “Wondrous Weapon” quest from Randolph. (Last quest out of 5 quests).
+
|[[Zwill Crossblades]] || [[Daggers]] || 345 || +5 to Max MP, +25 to Magic || These ZWILL give you +80% damage at full HP. || Beat the game and reach Chapter 15; then complete the “Wondrous Weapon” quest from Randolph. (Last quest out of 5 quests).
 
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|[[Vigilantes]] || [[]] || 290 || +8 to Max MP, +20 to Magic || 5% chance to inflict Stop || Find the Vigilantes as a collectible in the Glacial Grotto Menace Dungeon after beating the game. It’s located about a third of the way through the Menace Dungeon.
+
|[[Vigilantes]] || [[Daggers]] || 290 || +8 to Max MP, +20 to Magic || 5% chance to inflict Stop || Find the Vigilantes as a collectible in the Glacial Grotto Menace Dungeon after beating the game. It’s located about a third of the way through the Menace Dungeon.
 
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|[[Death Penalty]] || [[]] || 424 || +25 to Spirit || 1% chance to inflict instant death. Will not work on bosses. || The Death Penalty can be found in the end of the Balouve Mines Menace Dungeon.
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|[[Death Penalty]] || [[Firearms]] || 424 || +25 to Spirit || 1% chance to inflict instant death. Will not work on bosses. || The Death Penalty can be found in the end of the Balouve Mines Menace Dungeon.
 
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|[[Hyper Magnum]] || [[]] || 388 || +21 to Spirit || None || Find the Hyper Magnum after beating the game and getting to Chapter 15. Then either find it as a collectible north of Fort Vaullerey OR in the Keycatrich Trench Menace Dungeon.
+
|[[Hyper Magnum]] || [[Firearms]] || 388 || +21 to Spirit || None || Find the Hyper Magnum after beating the game and getting to Chapter 15. Then either find it as a collectible north of Fort Vaullerey OR in the Keycatrich Trench Menace Dungeon.
 
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|[[Ziedrich]] || [[]] || 327 || +50 to Vitality, +14% bullet resistance || +200 strength for 3 seconds after blinking. || Beat the game and reach Chapter 15; complete Randolph’s 3rd quest “Legend wrapped in an enigma.”
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|[[Ziedrich]] || [[Shields]] || 327 || +50 to Vitality, +14% bullet resistance || +200 strength for 3 seconds after blinking. || Beat the game and reach Chapter 15; complete Randolph’s 3rd quest “Legend wrapped in an enigma.”
 
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|[[Aegis Shield]] || [[]] || 292 || +55 to Vitality, +11% bullet resistance || +10% chance to nullify any incoming damage. || Beat the game and reach Chapter 15; complete one third of Steyliff Grove Menace Dungeon.
+
|[[Aegis Shield]] || [[Shields]] || 292 || +55 to Vitality, +11% bullet resistance || +10% chance to nullify any incoming damage. || Beat the game and reach Chapter 15; complete one third of Steyliff Grove Menace Dungeon.
 
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|[[Drillbreaker Plus]] || [[]] || 432 || +12 to Vitality, +13 to Max HP, +13% bullet resistance || Special attack || Find the weapon as a collectible from the Formouth Garrison, and then upgrade it from Cid with a Magitek core. Find Magitek core in Chapter 13 as a drop, or from Formouth Garrison side quest by defeating MA-X Dux. Another Magitek Core is found at the end of the secret quest – Stealing the Past. You can activate this quest once you get the Flying Regalia. This quest is not marked on the map. You’ll need to find a special window in eastern Lestallum. Interacting with this window, you’ll overhear a conversation that starts the quest. It leads you to the secret dungeon Pitioss and the final quest objective – Magitek Core.
+
|[[Drillbreaker Plus]] || [[Machinery]] || 432 || +12 to Vitality, +13 to Max HP, +13% bullet resistance || Special attack || Find the weapon as a collectible from the Formouth Garrison, and then upgrade it from Cid with a Magitek core. Find Magitek core in Chapter 13 as a drop, or from Formouth Garrison side quest by defeating MA-X Dux. Another Magitek Core is found at the end of the secret quest – Stealing the Past. You can activate this quest once you get the Flying Regalia. This quest is not marked on the map. You’ll need to find a special window in eastern Lestallum. Interacting with this window, you’ll overhear a conversation that starts the quest. It leads you to the secret dungeon Pitioss and the final quest objective – Magitek Core.
 
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|[[Noiseblaster Plus]] || [[]] || 397 || None || Special attack || Find the Noiseblaster in Fort Vaullerey, and then upgrade from Cid with a Magnetron. Find Magnetron in Chapter 13 as a drop, OR as a 5% drop from the MA-Hoplomachus in the Formouth Garrison side quest.
+
|[[Noiseblaster Plus]] || [[Machinery]] || 397 || None || Special attack || Find the Noiseblaster in Fort Vaullerey, and then upgrade from Cid with a Magnetron. Find Magnetron in Chapter 13 as a drop, OR as a 5% drop from the MA-Hoplomachus in the Formouth Garrison side quest.
 
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[[Category:Guides]]
 
[[Category:Guides]]

Latest revision as of 17:18, 14 February 2017

See also: Guides and Weapons

Best Weapons for each type!

Weapon Weapon
Type
Attack Stats Special
Trait
How to Acquire
Balmung Swords 446 +11 to Max MP Decrease to damage the lower MP: -4% damage for every percentage point reduction. Takes effect after 1-2 warp strikes. Beat the game and reach Chapter 15; Complete Steyliff Grove Menace Dungeon, about halfway through the dungeon.
Ultima Blade Swords 364 +40 to Max MP, +30 to Magic Absorb elemental energy when you deal the finishing blow to an enemy. Upgrade Engine Blade. Give Rusted Bit, Glass Gemstone (complete 1 quest, side quest or hunt and rest at camp/lodge), and Sturdy Helixhorn (complete 3 quests, side quests, or hunt and rest at camp/lodge) to Cid.
Apocalypse Greatswords 597 +403 to Max HP Bonus damage with low HP (Damage + (30+9n)%) where n stands for every percentage point under 30%. Beat the game and reach Chapter 15; Complete Balouve Mines Menace Dungeon.
Dominator Greatswords 583 +298 to Max HP, +32% dark resistance Light infused, helpful against Matt Daemons. Beat game and reach Chapter 15, head to Coernix Station - Alstor and it’s west of the map above the highway next to a power plant. OR can be obtained from completing the Keycatrich Trench Menace Dungeon after beating the game and reaching Chapter 15.
Iron Duke Greatswords 581 No buff to HP No Special trait Beat the game and reach Chapter 15, it’s located as a collectible on the southern most valley of The Three Valleys. OR can be obtained by completing the first Randolph side quest in Lestallum, “A Legend Is Born.”
Flayer Polearms 337 None +80% to finisher damage. Beat the game and reach Chapter 15; Complete Steyliff Grove Menace Dungeon, at the end of the dungeon.
Precision Lance Polearms 266 None +10% Critical rate Sold at Totomostro for 120,000 medals (1,200,000 Gil) OR Beat the game and reach Chapter 15; Complete Daurell Caverns Menace Dungeon.
Zwill Crossblades Daggers 345 +5 to Max MP, +25 to Magic These ZWILL give you +80% damage at full HP. Beat the game and reach Chapter 15; then complete the “Wondrous Weapon” quest from Randolph. (Last quest out of 5 quests).
Vigilantes Daggers 290 +8 to Max MP, +20 to Magic 5% chance to inflict Stop Find the Vigilantes as a collectible in the Glacial Grotto Menace Dungeon after beating the game. It’s located about a third of the way through the Menace Dungeon.
Death Penalty Firearms 424 +25 to Spirit 1% chance to inflict instant death. Will not work on bosses. The Death Penalty can be found in the end of the Balouve Mines Menace Dungeon.
Hyper Magnum Firearms 388 +21 to Spirit None Find the Hyper Magnum after beating the game and getting to Chapter 15. Then either find it as a collectible north of Fort Vaullerey OR in the Keycatrich Trench Menace Dungeon.
Ziedrich Shields 327 +50 to Vitality, +14% bullet resistance +200 strength for 3 seconds after blinking. Beat the game and reach Chapter 15; complete Randolph’s 3rd quest “Legend wrapped in an enigma.”
Aegis Shield Shields 292 +55 to Vitality, +11% bullet resistance +10% chance to nullify any incoming damage. Beat the game and reach Chapter 15; complete one third of Steyliff Grove Menace Dungeon.
Drillbreaker Plus Machinery 432 +12 to Vitality, +13 to Max HP, +13% bullet resistance Special attack Find the weapon as a collectible from the Formouth Garrison, and then upgrade it from Cid with a Magitek core. Find Magitek core in Chapter 13 as a drop, or from Formouth Garrison side quest by defeating MA-X Dux. Another Magitek Core is found at the end of the secret quest – Stealing the Past. You can activate this quest once you get the Flying Regalia. This quest is not marked on the map. You’ll need to find a special window in eastern Lestallum. Interacting with this window, you’ll overhear a conversation that starts the quest. It leads you to the secret dungeon Pitioss and the final quest objective – Magitek Core.
Noiseblaster Plus Machinery 397 None Special attack Find the Noiseblaster in Fort Vaullerey, and then upgrade from Cid with a Magnetron. Find Magnetron in Chapter 13 as a drop, OR as a 5% drop from the MA-Hoplomachus in the Formouth Garrison side quest.