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Chapter 13 - Redemption

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==Verse 2 Walkthrough==With the release of Episode Gladiolus, Square Enix gave the player the chance to play as [[Gladio]] for the first time ever and to go along with this, they added an extra section of content in Chapter 13; known as Verse 2: For King and Comrade. This new quest focuses solely on Gladio and [[Ignis]] as they find themselves separated from [[Noctis]] and must find a way to regroup with him. To do that, they’re going to need to go head long into danger with one less member of the group, but you’ll be in full control of Gladio as you venture on through this mission. ===For King and Comrade=== You start this quest surrounded by broken down trains all around you, many of which you can’t actually do anything with except the one that is towards the north of the map. From there you’re going to want to traverse through the train until you have an option to go left or right and it’s recommended that you just go left, as there isn’t actually anything to acquire by going to the right. Just to your left, however you’re going to come across a number of goblins who don’t intend to leave your health-bar intact if you’re not careful. Thankfully, these goblins aren’t much to deal with and can be taken down with little more than a few swings of your incredibly large sword that you’ve gained access to again. From here on out you’re going to want to keep an eye out for a metal staircase that you’re going to want to run up and for a good few minutes you’re going to be heading in a linear direction, so don’t worry too much about getting lost. You will know that you’re in the correct area when you stop just outside a building – the first location so far that you have the chance to actually explore, rather than just being a straightforward direction to head in. Even with being inside a building for the first time as Gladio in this quest, it’s not exactly easy to get lost. Simply head towards the waypoint marked on your map, running through each individual room that you come past. The majority of the rooms have some goblins in, but the last one you’ll come in contact with has a spider-like creature inside it that you’re going to want to stay on the defensive for. She packs quite a punch and doesn’t really care for your attacks, unless they are used as a source of punishment after she strikes. Just keep on the defensive and you’ll soon enough have her defeated and watch as she drops to the ground. Soon enough you’ll come into another room that leads to a large, metallic elevator that will take you downwards into the compound; where once again it’s another rather linear area for you to explore with very little ways to mess up where you’re going. After all, the map is incredibly straightforward, already filled out for you, and the waypoint sill shows you exactly where you need to go the entire time. Shortly after a small scene plays out with a secret passage you’re going to be entering a rather large room – a room that is filled with a number of Magitek soldiers that you’re going to need to deal with before you can progress. Take them out fast and with extreme prejudice, because if you’re too slow they will very quickly start to swarm you and it doesn’t make fighting easy. Once they’re defeated, follow the waypoint up to the control room and proceed to enjoy the following cutscene that will proceed to reveal information we’d previously not been treated to. Just like when you play through this chapter with Noctis, you’ve got some elevators to take every now and again to get where you need to go. Along the way you’re going to find a lot of demons that want you dead, some of which use their imposing size to their advantage against you. Thankfully, you’re treated to your rather large sword, which shouldn’t have much trouble dealing with all of the demons that come your way! Eventually you’re going to come into a room that is filled with a myriad of screens that show the existence of the crystal. Before they can get to the crystal, however, they’re going to need to do a little bit of hacking to unlock a barrier and witness a rather short cutscene. After said cutscene you’re going to be treated to a boss fight involving a rather imposing foe who isn’t going to make your life easy. Similar to how you went up again the spider-like creature, you’re going to want to take the more defensive approach to punish any and all failed attacks the boss makes against you. He may not be aggressive the entire time, but as soon as you take an incredibly aggressive approach he ends up responding in kind and knocking you down onto your backside.  Once you’ve knocked the foe’s health down nearly all the way he will disappear and retreat; avoiding his death and leaving Gladio and Ignis back to their ventures. After the boss fight, all that’s left is to follow the waypoint along a set of straight corridors which regularly lead to dead ends; but before long you’ll finally come to the last section and thus it will end the chapter for Gladio and Ignis after one, last, very short cutscene.  ==Verse 1 Walkthrough==
Noctis finally arrives at the Imperial Capital of Gralea and is one of the few locations that mark the end of our group of friends’ journey.