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Combat Guide

1,063 bytes added, 04:26, 10 January 2017
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{{see also|Guides}}
{{TOCRIGHT}}
==Movesets==
"Movesets? I thought all I need to do in this game was to hold O to win!" Well you're wrong! Almost every [[weapon]] has 5 different ground attacks/combos and one or two aerial attack(s)/combo(s). The different ground attacks are activated by pushing the left analog stick to different directions while holding O, or by releasing and re-pushing O. This is how you do all these different attacks:
 
*Hold O (Basic combo)
*Left analog stick forward + O (Forward attack)
*Left analog stick backwards + O (Backwards attack)
*Left analog stick right/left + O (Side attack)
*Release O and push it again (Finisher)
*O while in the air (Aerial attack)
 
Note: the directions are actually dependent on the enemy's position. "Forward" is "towards the enemy" etc.
 
On top of these, there are a bunch of different combo starters, which have various criteria to activate (usually distance-dependent. Attacking after phasing also results in a unique combo starter), but their only real difference is the animation. For that reason, I wont explain them any further.
 
==Introduction==
Combat is a fairly simple affair, but there is a lot of hidden depth in it that is poorly explained or just not explained at all in game. I was getting the sense that I was missing some things as I played, but couldn’t find any particularly helpful guides. Some of this advice is based on my own experiences, but a lot of it also came from reading other posts by people and testing their claims myself, so I can’t really take credit for any of the discoveries. Think of this more as a compiled list with my own opinions thrown in than an original, end-all be-all guide.