Changes

Holy

5 bytes added, 20:56, 9 April 2017
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Timing your dodge perfectly to the enemy's attack makes Noctis do "Super Holy". This does 15 times more damage (basically, it almost always hits the damage cap) and recovers 40% of your max MP. If you're far away, Noctis will teleport close to the enemy. This also very frequently puts enemies to Vulnerability state.
Patch 1.07 changes:
* Halved normal damage
* Increased MP recovery from 10% to 15%