Difference between revisions of "Keycatrich Trench (Menace)"

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[[Keycatrich Trench (Menace)]] is a Level 55 [[Menace Dungeon]] locked behind the vault in [[Keycatrich Trench]].
 
[[Keycatrich Trench (Menace)]] is a Level 55 [[Menace Dungeon]] locked behind the vault in [[Keycatrich Trench]].
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<includeonly>=</includeonly>==Guide==<includeonly>=</includeonly>
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I learned that there are three four-way rooms in this dungeon. Every time you enter one of these rooms, you are always in the bottom-left corner (as viewed from above). The rooms which dead-end with treasure will always let you go back up to the four-way room. So, without further delay, here's the data you've been waiting for.
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The first room is on the 6th floor, and breaks out as follows: - Top-Left: Continue Deeper Into The Dungeon - Top-Right: Dead-end after two floors, yields [[Emerald Bracelet]] - Bottom-Right: Dead-end after two floors, yields [[Dominator]].
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The second room is on the 12th floor, and breaks out as follows: - Top-Left: Dead-end after two floors, yields [[Wizard Shied]] - Top-Right: Continue Deeper Into The Dungeon - Bottom-Right: Dead-end after two floors, yields [[Splendid Building Stone]].
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The third and final room is on the 15th floor, and breaks out as follows: - Top-Left: Dead-end after two floors, yields [[Circlet]] - Top-Right: Continue Deeper Into The Dungeon to the Boss - Bottom-Right: Dead-end after two floors, yields [[Diamond Bracelet]].
  
 
<includeonly>=</includeonly>==Treasures on Each Floor==<includeonly>=</includeonly>
 
<includeonly>=</includeonly>==Treasures on Each Floor==<includeonly>=</includeonly>
Line 53: Line 62:
  
 
In regards to floors with branching paths the directions left, right, straight refer to when your back is to the entrance you entered from
 
In regards to floors with branching paths the directions left, right, straight refer to when your back is to the entrance you entered from
 
<includeonly>=</includeonly>==Guide==<includeonly>=</includeonly>
 
I learned that there are three four-way rooms in this dungeon. Every time you enter one of these rooms, you are always in the bottom-left corner (as viewed from above). The rooms which dead-end with treasure will always let you go back up to the four-way room. So, without further delay, here's the data you've been waiting for.
 
 
The first room is on the 6th floor, and breaks out as follows: - Top-Left: Continue Deeper Into The Dungeon - Top-Right: Dead-end after two floors, yields [[Emerald Bracelet]] - Bottom-Right: Dead-end after two floors, yields [[Dominator]].
 
 
The second room is on the 12th floor, and breaks out as follows: - Top-Left: Dead-end after two floors, yields [[Wizard Shied]] - Top-Right: Continue Deeper Into The Dungeon - Bottom-Right: Dead-end after two floors, yields [[Splendid Building Stone]].
 
 
The third and final room is on the 15th floor, and breaks out as follows: - Top-Left: Dead-end after two floors, yields [[Circlet]] - Top-Right: Continue Deeper Into The Dungeon to the Boss - Bottom-Right: Dead-end after two floors, yields [[Diamond Bracelet]].
 
  
 
<includeonly>=</includeonly>==Map==<includeonly>=</includeonly>
 
<includeonly>=</includeonly>==Map==<includeonly>=</includeonly>
 
{{see also|Keycatrich Trench (Menace) Map}}
 
{{see also|Keycatrich Trench (Menace) Map}}
 
{{:Keycatrich Trench (Menace) Map}}[[Category:Dungeons]]
 
{{:Keycatrich Trench (Menace) Map}}[[Category:Dungeons]]

Revision as of 08:15, 27 February 2017

Keycatrich Trench (Menace) is a Level 55 Menace Dungeon locked behind the vault in Keycatrich Trench.

Guide

I learned that there are three four-way rooms in this dungeon. Every time you enter one of these rooms, you are always in the bottom-left corner (as viewed from above). The rooms which dead-end with treasure will always let you go back up to the four-way room. So, without further delay, here's the data you've been waiting for.

The first room is on the 6th floor, and breaks out as follows: - Top-Left: Continue Deeper Into The Dungeon - Top-Right: Dead-end after two floors, yields Emerald Bracelet - Bottom-Right: Dead-end after two floors, yields Dominator.

The second room is on the 12th floor, and breaks out as follows: - Top-Left: Dead-end after two floors, yields Wizard Shied - Top-Right: Continue Deeper Into The Dungeon - Bottom-Right: Dead-end after two floors, yields Splendid Building Stone.

The third and final room is on the 15th floor, and breaks out as follows: - Top-Left: Dead-end after two floors, yields Circlet - Top-Right: Continue Deeper Into The Dungeon to the Boss - Bottom-Right: Dead-end after two floors, yields Diamond Bracelet.

Treasures on Each Floor

Floor Left Right Straight
1 Elixir
2 Hi-Potion
3 Laser Sensor
4 Circlet
5 Shattered Timepiece
6
Branching
Path
Quality Building Stone
7 Splendid Building Stone Mythril Shaft Debased Coin
8 Gold Bangle Emerald Bracelet* Oracle Ascension Coin
9 Rune Earring*
10
Camp
Dominator
11 Hi-Potion
12
Branching
Path
Laser Sensor
13 Hi-Potion Earth Gemstone Debased Coin
14 Debased Silverpiece Gold Bangle* Splendid Building Stone
15 Beautiful Bottle
16 Debased Coin
17 Sky Gemstone Oracle Ascension Coin Mythril Shaft
18 Wizard Shield Prismatic Shard Diamond Bracelet
19 Mega-Phoenix*
20
Boss
Hyper Magnum

*Random Treasure

In regards to floors with branching paths the directions left, right, straight refer to when your back is to the entrance you entered from

Map

See also: Keycatrich Trench (Menace) Map

Keycatrich trench endgame map2.jpg