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Crestholm Channels (Menace)

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<includeonly>=</includeonly>==Guide==<includeonly>=</includeonly>
Easily one of the more high level secret dungeons in your quest; for this one it’s for the best that you be around level 90-92, just in case things start to pile on top of you and you can deal with them accordingly as they appear. After all, in this dungeon, you’ve got enemies ranging from the 80 to 94 range and that’s a relative difference if you’re lower on the spectrum for your level.
 
To enter this secret dungeon, you’re going to want to make it to the end of the dungeon and head towards the north-corner of the map, in that area you will see a ladder that will take you down to the secret dungeon that you seek.
 
At the beginning of the dungeon, you will be facing against a number of killer wasps and Coral Devils, both of which don’t have much of a preference for ice-based attacks, so feel free to use that as you see fit when you come in to contact with these enemies. Eventually, you’re going to come across the very first room that has more than one exit and if you take the exit to your right, you will be able to continue on through the dungeon at a decent pace.
 
Moving on from this area, you will see plenty more of the combatants you’ve already face, but you will also come face to face with a creature that goes by the name of Hvitromr. Its main source of attack is to spit acid rain down onto you, but with a few good strikes using either a sword or a set of daggers, the snake-like creature will eventually fall to the floor. Not long after you’ve faced this creature, you will be introduced to one more room with a multitude of exits – so for this room you’re going to want to take the left exit to carry on your trek throughout the dungeon.
 
Carry on through the dungeon until you come across one more room with multiple exits and take the centre exit on the map to keep making some headway through this area. Just be aware that you’ll be coming up against Sea Devils – they’re just reskinned versions of Coral Devils, except they pack a bit more of a punch – but they still have the same weaknesses as the Coral Devils do.
 
Just after, you’re going to be fighting against a Gaiatoad, something that has a considerable amount of health and may take a little bit of time to actually vanquish this foe. Thankfully, it does have a weakness to polearms, so be sure to make the most of them when up against the Gaiatoad. Once he’s been slain, you’ll come to one last room with a selection of exits and for this one you’re going to want to take the centre exit again.
 
From here on out it’s a pretty straight path to the final boss, so just take things slow, defeat any enemies that come your way with their respective weaknesses and you will be going up against the boss in no time at all!
 
The boss for this dungeon is a Wyvern-like creature that goes by the name of the Manxom and it has a weakness to polearms, but firearms and greatswords won’t leave a single scratch on the Manxom, so it’s best to stay clear of those weapons; unless you’re looking for one serious challenge.
 
After the boss finally falls to your blade, you shall be rewarded in the form of the Gigas Bangle, a rather potent accessory that isn’t anything to snuff at for completing this secret dungeon.
<includeonly>=</includeonly>==Treasures on Each Floor==<includeonly>=</includeonly>