Changes

Added Effects

580 bytes added, 09:15, 8 December 2016
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| Failcast (Misfire) || Gambling effect: either the spell casting fails, or the spell is cast successfully and inflict significant damage. || The chance for the spell to fail is the result of the following formula: <br/> <i>Fail chance = (catalyst's effect level) x (number of catalysts used) / 100.</i> <br/> Unlike any added effect, this means that the more you reinforce the effect, the higher the chances that your spell will misfire.
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| Powercast (Compact) || Cast a spell of increased intensity (but with unchanged range) || The increased damage is already factored in the catalyst's power value. Powercast spells remain tier-1 spells even if their power exceeds the 100 threshold.|-| Blastcast (Backfire) || Cast a spell inflicting significant damage on both the target and the caster || The increased damage is already factored in the catalyst's power value. The caster's HP is reduced to 1.|-| Maxicast (Limit Break) || Cast the ultimate elemental spell || This effect is set by default @ level 99, even with the single catalyst. The damage dealt can break the usual limit of 9,999.|-| None || - || Some catalysts have no added effect, though many of these can still prove beneficial by adding power to a crafted spell or facilitating its duplication.
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