Changes

Holy

966 bytes added, 20:53, 9 April 2017
Created page with "Holy is a spell from Ring of the Lucii. Instead of phasing, Noctis will cast Holy when you have the Ring equipped. Guarding gradually expends your MP at a..."
[[Holy]] is a [[spell]] from [[Ring of the Lucii]].

Instead of phasing, [[Noctis]] will cast Holy when you have the Ring equipped. Guarding gradually expends your [[MP]] at a rate of 10% per second, but each cast recovers 15% of your maximum MP. Unlike phasing, this does not work against bullets.

Damage scales with two [[stats]]: [[Magic]] and your level (that's right, Holy scales with level, [[Death]] doesn't). There doesn't seem to be any hard-caps.

Timing your dodge perfectly to the enemy's attack makes Noctis do "Super Holy". This does 15 times more damage (basically, it almost always hits the damage cap) and recovers 40% of your max MP. If you're far away, Noctis will teleport close to the enemy. This also very frequently puts enemies to Vulnerability state.

Patch changes:
* Halved normal damage
* Increased MP recovery from 10% to 15%
* Reduced recovery time between casts
* Added "super holy"

[[Category:Spells]] [[Category:Ring of the Lucii]]