Added Effects

Revision as of 09:00, 8 December 2016 by Bnxodesk (talk | contribs)

Revision as of 09:00, 8 December 2016 by Bnxodesk (talk | contribs)

ADDED EFFECT GENERAL DESCRIPTION NOTES
Quintcast (5 Chain) Cast a spell up to five times. The first spell is guaranteed. Each potential subsequent spell in the chain has a chance to succeed or fail (minimum success rate: 50%), according to the following formula:
Success chance = 50 + (catalyst's effect level x amount of catalysts used).
Quadcast (4 Chain) Cast a spell up to four times.
Tricast (3 Chain) Cast a spell up to three times.
Dualcast (2 Chain) Cast a spell up to two times.
Venomcast (Poison) Cast a spell with a chance to inflict Poison status on the target. A status effect can be inflicted on the target (in addition to the spell's damage). The chance for this to succeed is the result of the following formula:
Success chance = (catalyst's effect level) x (number of catalysts used).
Cursecast (Attack Down) Cast a spell with a chance to inflict Mollified status on the target (reduces attack)
Stopcast (Stop) Cast a spell with a chance to inflict Stop status on the target.
Killcast (Death) Cast a spell with a chance to inflict Instant Death on the target.
Healcast (Healing) Cast a spell and heal the caster The proportion of HP healed is the result of the following formula:
Percentage healed = (catalyst's effect level) x (number of catalysts used).
Freecast (Free Magic) Cast a spell with a chance not to consume the elementary energy it was crafted with. The chance not to consume the energy is the result of the following formula:
Chance = (catalyst's effect level) x (number of catalysts used) / 100.
Expericast (EXP Bonus) Cast a spell and give an EXP bonus to the caster. The amount of EXP received is the result of the following formula:
Bonus EXP = (catalyst's effect level) x (number of catalysts used) x 100.
Failcast (Misfire) Gambling effect: either the spell casting fails, or the spell is cast successfully and inflict significant damage. The chance for the spell to fail is the result of the following formula:
Fail chance = (catalyst's effect level) x (number of catalysts used) / 100.
Unlike any added effect, this means that the more you reinforce the effect, the higher the chances that your spell will misfire.