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Combat Guide

18 bytes removed, 04:39, 10 January 2017
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Note: the directions are actually dependent on the enemy's position. "Forward" is "towards the enemy" etc.
On top of these, there are a bunch of different combo starters, which have various criteria to activate (usually distance-dependent. Attacking after phasing also results in a unique combo starter), but their only real difference is the animation. For that reason, I wont explain them any further. *[[Swords#Movesets of Swords]]
==Introduction==