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Steyliff Grove (Menace)

35 bytes removed, 05:30, 29 August 2017
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<includeonly>=</includeonly>==Guide==<includeonly>=</includeonly>
A Menace Sleeps in Steyliff is a very different formula in comparison to many other of the dungeons that you’ve encountered so far; with the main reason being that there is around 100 separate floors for you to go through before you can consider it completed. You’ll want to be around level 86 and shouldn’t show up to the entrance of the dungeon, unless it’s sometime between 19:00 and 04:00 – otherwise the entrance will not be open or available to you. Now that that’s out of the way, feel free to make a start on this incredibly long dungeon, using the guide as a decent reference point as you run through it all!(Be prepared and bring a lot of Elixirs)
Between floor B1F and B3F, it’s pretty much a straight shot directly to the staircase, but from there things slowly start to ramp up more and more; thankfully, only in short, controlled bursts. Once you reach the staircase for B3F, you will be about to exit the regular version of this dungeon and making your start on the real secret dungeon for this quest. For the majority of this dungeon, you will come across foes that really don’t enjoy the touch of [[daggers]] against their skin, so it’s recommended that you bring a nice set of daggers along with you to make your life easy. A lot of the beginning of this dungeon doesn’t involve any exploration, since it’s a straight shot to where you need to go, but that will change temporarily after you come to the first campsite.
There isn’t much left in this dungeon, other than the boss that may look incredibly imposing, but is in actual fact quite similar to how the Griffons are, just with a lot more damage and health. Similar to the Griffons, it detests polearms and dagger, and even [[Ice]] spells that can quickly erase its health bar if used properly. What you’ll want to keep an eye out for most of the time is his electric-based attacks that take some time to charge, but result in the loss of some serious health, so it’s recommended that they are dodged to the best of your abilities. Before too long, the beast will finally be slain and you will be rewarded in kind with the [[Flayer]] polearm – a weapon that is a serious force to be reckoned with.
Moving on from there, it’s about time you head back to the entrance of the dungeon. I would certainly recommend using the Only option here is to use “transport to entrance” button; otherwise you might end up spending an hour trying to get back to the entrance on footand enjoy new goodies!
<includeonly>=</includeonly>==Treasures on Each Floor==<includeonly>=</includeonly>
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