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Story within Pitioss Ruins

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The way to continue your path is to literally jump into the planet from the top, as if you’re falling into the planet, past lava, through the hole Ifrit made.
 
<includeonly>=</includeonly>==Chapter 2: The Great River & The Phantom Train==<includeonly>=</includeonly>
 
After crossing a short series of jumps, the player lands in a long rectangular room with 5 doors, and another Ifrit statue. http://imgur.com/V1ItTX7
 
There is an epic story being told in this room. Ifrit’s statue is perched at the beginning of the room, looking down the the hall that leads to the Door of the Underworld. http://imgur.com/SUBh6ly
 
Ifrit isn’t in the Underworld yet, rather deep inside the planet Eos, approaching the Door to the Underworld. Interestingly, there is a bright red spotlight shining on him, and in his hand is a Prawn Antennae. http://imgur.com/7CgU5YF
 
Weird, right? This is all seems very random…but it’s not, there is a tale being old here. As we discussed earlier, lighting is important here in Pitioss. Red lighting can be used to convey several emotions….violence, anger, or passion. Based off evidence of the Prawn Antennae we can decipher what happened here. Prawn Antennae are dropped by the lobster like Karlobos monster. In FFV Karlobos is a boss that guards a great river. After the heroes defeat Karlobos, he creates a whirlpool that wrecks their ship. Based off of these hints…we believe that Ifrit fought Karlobos who was guarding one of rivers of the Underworld. The red lighting signifies battle. Ifrit won the battle since he has the Prawn Antennae in his hand. Upon being defeated, Karlobos creates a whirlpool that sucks Ifrit into the river. Visualize this hall room as a river that Ifrit has been sucked in to and must traverse to reach the Door to the Land of the Dead.
 
The first room players can enter is full of moving spikes and platforms. http://imgur.com/AjrpFrD
 
The spike platforms move up & down, left & right, its pure chaos in here. This room represents the whirlpool, created by Karlobos, which Ifrit has been sucked into.
 
The second room, we are challenged by some spinning pillars. http://imgur.com/dYbGC4E
 
We make our way to the top where we then have to jump onto the pillars to reach the next room. This room is after the whirlpool, Ifrit is under the water and must get to the surface. He is still stuck in a mighty river rapid represented by the player spinning as they stand on the top of the spinning pillars.
 
The third room has spinning wheels and platforms. http://imgur.com/VMlIPPA
 
The spinning wheels represent his struggle to stay at the surface as he’s still being drug down the river. At the end of this room the player slides down a steep slope. This is a waterfall, and Ifrit uses a spell as he crashes down. The next thing we see is a small cut scene of the door being blown off its hinges and landing in the main path of the hall way room. The cut scene for this is really odd…the door is blown off but it manages to stand up briefly and then falls down in an odd way….like a tree falling down. Ifrit uses this tree log to float or cling on to in his desperation to not drown.
 
Which leads us in to the fourth room. http://imgur.com/3WTNxrR
 
Here Ifrit is clinging on to his log, struggling to hang on. This is represented by all the obstacles that can push you off your platform. There comes a point in this room where the player is forced to react quickly or be hurt by spikes. And remember, the spikes here in Pitioss very likely represent lava. Ifrit is forced to stand and balance on top of his log as he floats down a river of fire. There’s a spike wall that you can barely squeeze past. Noctis even groans here. He’s getting closer now…
 
Finally you reach the shore & must scale up narrow ledges, like climbing up a narrow canyon. On the precipice there’s one final trial of a wall of lava on each side. http://imgur.com/5BPgvvZ
 
Ifrit has to squeeze through & finally jump off the cliff, landing safely in a circle of lava. Ifrit triggers a switch…the music changes and the Door to the Underworld opens…
 
Interestingly, hidden at the top of the door frame to enter the next room are some Marlboro Vines. This might be a hint as to what awaits in the next room. In FF8 Marlboro Tentacles are a key ingredient to finishing the quest to obtain the Doomtrain summon…also, this door is odd, it is spinning. This could be like a turnstyle at the entrance to a train station…
 
This next room is Doomtrain’s station in the Underworld. http://imgur.com/yjHBNik
 
There is imagery in here that references Charon from greek mythology, but In the Final Fantasy universe, Doomtrain plays this role. Don’t forget Doomtrain is in Amano’s Big Bang art. http://imgur.com/wqyhnL3
 
(Oh look…Noctis is riding on the back of Doomtrain…towards his death…)
 
Doomtrain/Charon ferries the souls of the dead to the Underworld. Upon death, a soul encounters the Ferryman, Charon, who ushers souls across the River Styx to the underworlds. Only those who could pay the fare with coins placed under their tongues are granted passage.
 
When the player enters the room, seeing Doomtrain for the first time, there is a long perch with a chrome bit on it. Doomtrain literally rolls up to the perch, and it is inserted in to his chin, just where the bottom of his tongue would be! Or you could take it as that it is going down his throat, he’s eating it. This perch is to offer coins for passage on Doomtrain! There are quite a lot of oracle ascension and rare coins in this room hmmm... http://imgur.com/MzNiBhD
 
After the first time the player has run through a compartment on Doomtrain and has continued along a path to enter the next compartment, there’s something odd in your way. A hand, jutting out of the wall. http://imgur.com/KWiH8JW
 
It’s as if the hand is saying “Tickets, please”!
 
Many people in our previous thread argued with us that this is NOT Doomtrain. And to an extent, they’re right, it isn’t. This skull contraption is a REPRESENTATION of Doomtrain. Ifrit needs this place to pass the test of time, an actual train would be difficult to maintain.
 
At the end of this room, before jumping through the last door, we pass through two small halls that highly resemble the exit terminal of a train station. The two pillars framing the exit, are unlike any other pillars seen in Pitioss. They resemble pillars you would see in a grand train station.
 
<includeonly>=</includeonly>==Chapter 3: The Deep Descent<includeonly>=</includeonly>==
 
After Doomtrain’s room, you’ve moved past the Gates of the Underworld. This is the realm of the dead, the point of no return. http://imgur.com/BqE6RQ1
 
Up to this point, you could have turned around and walked all the way out, but once you hit the switch to enter here, you cannot go back… we’re in it for the long haul now! Noctis even comments on this, saying, “Oh no…have to get back…have to get back…” http://imgur.com/IflYDfH
 
Time & space have no meaning in this room. It’s darkness and chaos. There is nothing in this room of chaos that looks like people from Solheim built. There’s cave outcroppings, even. http://imgur.com/kxyWkoZ
 
It’s clear that Ifrit is the architect from here on out. This place is woven with magic.
 
You can see Eos’s statue clearly at just one point while in this room. There is a ruby bracelet right where your player stands to see her. For thousands of years, Rubies was considered the stone of love. Like no other gemstone in the world, Ruby is the perfect symbol for powerful feelings. It can’t be any clearer that Ifrit dearly loves Eos. http://imgur.com/On4wiww
 
Right after this hall of chaos, the player’s perspective radically changes & a new somber song begins to play. The perspective of Noctis in this maze adds depth of space & time. This section could almost be seen as a time skip. It’s showing Ifrit’s long and very deep descent. Ifrit truly went to the depths of the planet. There are even Ammonite Fossils & Ancient Dragon Teeth items to represent just how deep he is going.
 
And then FINALLY, the reason Ifrit has trekked through absolute hell & faced so many dangers is before him. His true love, Eos, Goddess of the Dawn. http://imgur.com/zzM71af
 
We take back our original statement that this is Eos’s actual corpse from our previous Pitioss theory post. This is definitely a statue, and we will prove she is a statue by the end of this thread.
 
So finally, Ifrit has reached his goal. This is Eos. As you walk closer to her, the whole room begins to spin. This represents Ifrit’s despair at finding Eos dead. He came all this way to save her, only to find her dead…It’s truly sad.
 
The player gets closer to Eos and soon the only way to continue is to jump onto her chest. We believe this is Ifrit embracing her & then quickly cutting her chains, freeing her. http://imgur.com/kruAgsG
 
Something to note here is that you find the Genji Gloves at her navel. http://imgur.com/XqH6F6b
 
This is key as to WHY Eos was imprisoned and sentenced to the Underworld. She was pregnant. Could she have fallen in love with a human, and become pregnant? That would be a huge taboo in the eyes of the other Astrals... http://imgur.com/B7Sosgw
 
In Final Fantasy Peasant’s Youtube video about our original Pitioss theory, he made a connection that we did not about the Genji Gloves. That is that Genji represents twins. He thought that could mean Eos gave birth to Ardyn & his brother Izunia. We disagree on that point. We strongly believe that the male twin is the one whose descendants would eventually become the Lucis Caelum family. And the other twin’s line led to the Nox Fleuret family. Ying & Yang. Both families are key to bringing about the Dawn. You can’t have light without dark. This explains why the Lucis & Nox family have powers separate from the crystal. They are part Astral. Only someone from the line of Lucis, descendants of Eos, could completely get rid of the star scourge & bring about the dawn. Regardless of who’s wrong or right, the fact remains that Eos DID exist and she had children, most likely with a human.
 
<includeonly>=</includeonly>==Chapter 4: The Panicked Ascent<includeonly>=</includeonly>==
 
Now the player progresses by jumping off the top edge of Eos’s hanging rod to fall through to the next room. This part is jarring & scary. You slide down a long shaft very quickly. We believe this symbolizes the quick and sinking feeling you get in your stomach when you realize you’re in very real danger. Noctis takes huge damage from the fall, almost dying. http://imgur.com/2XANm3E
 
Something terrible has happened to Ifrit after embracing Eos’s corpse and releasing her. Something that would make even an Astral at peak strength despair in terror. But what?? The story that follows next through symbolism & hints is the climax. Things. Get. Real.
 
Before this point, Ifrit’s journey led him down deeper and deeper into the Underworld. From this point on we only move up, Ifrit has started to make his way back.
 
The player boards an elevator, as the player rides the elevator, you can notice that it is a very quick ascent. Ifrit is running. He needs to get out.
 
At the top of the elevator we find several items strewn across the floor. http://imgur.com/AyNUDCq
 
Most all of them have a common theme: A blue choker to increase HP recovery, Safety Bit to protect from sudden death, Silver Bangle to increase HP, a Megalixer to restore full health, and Fireproof Inners to protect from fire damage…but what could be burning Ifrit, the Astral of fire, The Infernian?! The answer is Star Scourge. Ifrit is being burned & is taking major damage, he is using any item he can to try and slow the Scourge.
 
Eos, the radiant Goddess of the Dawn has been imprisoned in pure darkness, surrounded by daemons and souls of the dead. She must have despaired from her fate and let the darkness overtake her, turning her once majestic light into the purest form of darkness to the point that it literally oozes out of her.
 
We next make our way up a narrow upwards path. Everything in this room is utter darkness. Watch Noctis at this part…he stumbles and trips. http://imgur.com/heCxGFo
 
This is a blind run towards the surface! Then…suddenly in the path, we get one last glimpse of Ifrit. http://imgur.com/avPKWYZ
 
His face has changed! He is skeletal, eyes sunken in. He is dying!! Compare pictures of his face from the first three Ifrit statues: http://imgur.com/lnlyxQo
 
Now take a close look at his current face vs the figure carrying Eos’s corpse in Amano’s Big Bang art: http://imgur.com/JLxTmOc
 
He is completely burned in the Big Bang art. His hair is charred off. His face is skeletal and damaged.
 
BUT…but…Perona…!! The figure in BB art has wings, and the Ifrit statue doesn’t! Don’t worry fam, we got you.
 
Now let’s continue. We really encourage you the player to play this part of Pitioss with this imagery in mind. This room is intense. Past the statue of Ifrit, the only path forward is random, twisted steel beams. The far end of the path is a dead end with a steep wall. There’s desperate scratch marks all over the wall, oozing star scourge. http://imgur.com/wjnQ4DB
 
Ifrit is going berserk, trying desperately to find his way out. At the dead end, you must turn around to follow another path which leads you back to the Ifrit statue. You must jump on top of Ifrit’s head to continue, once again taking his perspective. But…at the tip of his horns is an item. http://imgur.com/OLj564Z
 
The Golden Hourglass. He’s running out of time. Time is literally weighing on his head. Once again from Ifrit’s perspective, you must find the way out, a tiny steel beam, it’s his shiny wire of hope!
 
The steel beam leads to a small tunnel, finally, they are able to ascend. This tunnel twists and turns in such a way it’s disorienting. Almost every surface in this tunnel is covered with oozing, desperate scratch marks and patches of large drag marks, oozing star scourge. You can SEE the terror Ifrit must have felt while desperately trying to claw his way out of the Land of the Dead while clinging to his beloved’s corpse. http://imgur.com/P3362KR
 
<includeonly>=</includeonly>==Chapter 5: The Chasm of Many Doors<includeonly>=</includeonly>==
 
Finally Ifrit has found his way out of the realm of the dead, but before him still lie many obstacles. Ifrit enters a large room with several doors. We as the players have been in this room before, but narratively this is now representing a different area. This is suggested by the continuing dungeon music playing, whereas the first time we come here a different song plays.
 
Remember how earlier we discussed that Ifrit originally entered via the Lestallum Crater? But in episode Gladio, Gladio and Cor will probably enter the Underworld through Taelpar Crag. http://imgur.com/E74VkbZ
 
So narratively, think of Ifrit and Eos being located somewhere deep in Taelpar Crag. Only….it’s not a Crag yet. It’s a cavern. Let’s not forget that Taelpar Crag was created sometime during the War of the Astrals… http://imgur.com/u09FTuc
 
So you as the player are completing the last obstacles of Pitioss on your trek out. From Ifrit’s point of view, he knows that he is on the final legs of his ascent with Eos. He keeps looking for a way out, ripping doors open forcefully, climbing through tunnels, traversing pitfalls…but they are all dead ends. http://imgur.com/TZaQSqK
 
Time is running short for Ifrit, and he has no way out…at one point in this part of your trek out of Pitioss you find the Pendulum accessory…another allusion to running out of time. http://imgur.com/O2g8rZl
 
At this point we believe Ifrit goes berserk and starts rampaging in the cavern. He can’t find a way out, so he MAKES a way out. Perhaps in his rampaging he causes a major earthquake that tears the Crag open, creating Taelpar Crag as we see it today.
 
He has finally found his exit
 
This exit point, must be the “entrance” in Taelpar Crag that Gladio will use in Episode Gladio. It will be interesting to see what happens with Episode Gladio, if he truly does enter the Underworld through Taelpar Crag…then this would only further prove what we are writing here. http://imgur.com/E74VkbZ
 
A few other items found on your way out are: Warm Inners (Reduces DMG from ICE), Insulated Inners (Reduces DMG from Lightning), and 2 Behemoth Horns (Bahamut is the Arabic word for Behemoth). Could Ifrit have been anticipating an encounter with Shiva, Ramuh, & Bahamut?? Either way, it’s clear an attack didn’t occur, most likely because Ifrit is literally oozing Star Scourge along with Eos’s corpse. The last thing the other Astrals would want to do is touch Star Scourge. Clearly, it is poisonous to Astrals, too.
 
Regardless, this is the last leg of Ifrit’s journey out of the Underworld. The last hallway before the player exits the ruins we find an excessive amount of healing items and the Black Hood. http://imgur.com/oCj5iLQ http://imgur.com/RLIxQe7
 
We then jump out of the side of the building. Not where we entered, but close by, mimicking Ifrit’s final exit from the Underworld.
 
One last question remains… If all Ifrit wanted was to be with Eos, why not just die with her down in the Underworld? She is dead, and he knows that he is going to die, so why the frenzied escape from the depths?
 
<includeonly>=</includeonly>==