Difference between revisions of "Added Effects"
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| Failcast (Misfire) || Gambling effect: either the spell casting fails, or the spell is cast successfully and inflict significant damage. || The chance for the spell to fail is the result of the following formula: <br/> <i>Fail chance = (catalyst's effect level) x (number of catalysts used) / 100.</i> <br/> Unlike any added effect, this means that the more you reinforce the effect, the higher the chances that your spell will misfire. | | Failcast (Misfire) || Gambling effect: either the spell casting fails, or the spell is cast successfully and inflict significant damage. || The chance for the spell to fail is the result of the following formula: <br/> <i>Fail chance = (catalyst's effect level) x (number of catalysts used) / 100.</i> <br/> Unlike any added effect, this means that the more you reinforce the effect, the higher the chances that your spell will misfire. | ||
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− | | Powercast (Compact) || Cast a spell of increased intensity (but with unchanged range) || The increased damage is already factored in the | + | | Powercast (Compact) || Cast a spell of increased intensity (but with unchanged range) || The increased damage is already factored in the catalyst's power value. Powercast spells remain tier-1 spells even if their power exceeds the 100 threshold |
Revision as of 09:07, 8 December 2016
ADDED EFFECT | GENERAL DESCRIPTION | NOTES |
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Quintcast (5 Chain) | Cast a spell up to five times. | The first spell is guaranteed. Each potential subsequent spell in the chain has a chance to succeed or fail (minimum success rate: 50%), according to the following formula: Success chance = 50 + (catalyst's effect level x amount of catalysts used). |
Quadcast (4 Chain) | Cast a spell up to four times. | |
Tricast (3 Chain) | Cast a spell up to three times. | |
Dualcast (2 Chain) | Cast a spell up to two times. | |
Venomcast (Poison) | Cast a spell with a chance to inflict Poison status on the target. | A status effect can be inflicted on the target (in addition to the spell's damage). The chance for this to succeed is the result of the following formula: Success chance = (catalyst's effect level) x (number of catalysts used). |
Cursecast (Attack Down) | Cast a spell with a chance to inflict Mollified status on the target (reduces attack) | |
Stopcast (Stop) | Cast a spell with a chance to inflict Stop status on the target. | |
Killcast (Death) | Cast a spell with a chance to inflict Instant Death on the target. | |
Healcast (Healing) | Cast a spell and heal the caster | The proportion of HP healed is the result of the following formula: Percentage healed = (catalyst's effect level) x (number of catalysts used). |
Freecast (Free Magic) | Cast a spell with a chance not to consume the elementary energy it was crafted with. | The chance not to consume the energy is the result of the following formula: Chance = (catalyst's effect level) x (number of catalysts used) / 100. |
Expericast (EXP Bonus) | Cast a spell and give an EXP bonus to the caster. | The amount of EXP received is the result of the following formula: Bonus EXP = (catalyst's effect level) x (number of catalysts used) x 100. |
Failcast (Misfire) | Gambling effect: either the spell casting fails, or the spell is cast successfully and inflict significant damage. | The chance for the spell to fail is the result of the following formula: Fail chance = (catalyst's effect level) x (number of catalysts used) / 100. Unlike any added effect, this means that the more you reinforce the effect, the higher the chances that your spell will misfire. |
Powercast (Compact) | Cast a spell of increased intensity (but with unchanged range) | The increased damage is already factored in the catalyst's power value. Powercast spells remain tier-1 spells even if their power exceeds the 100 threshold |