Difference between revisions of "Keycatrich Trench (Menace)"

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[[Keycatrich Trench (Menace)]] is a Level 55 [[Menace Dungeon]] locked behind the vault in [[Keycatrich Trench]].
 
[[Keycatrich Trench (Menace)]] is a Level 55 [[Menace Dungeon]] locked behind the vault in [[Keycatrich Trench]].
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<includeonly>=</includeonly>==Guide==<includeonly>=</includeonly>
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I learned that there are three four-way rooms in this dungeon. Every time you enter one of these rooms, you are always in the bottom-left corner (as viewed from above). The rooms which dead-end with treasure will always let you go back up to the four-way room. So, without further delay, here's the data you've been waiting for.
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The first room is on the 6th floor, and breaks out as follows: - Top-Left: Continue Deeper Into The Dungeon - Top-Right: Dead-end after two floors, yields [[Emerald Bracelet]] - Bottom-Right: Dead-end after two floors, yields [[Dominator]].
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The second room is on the 12th floor, and breaks out as follows: - Top-Left: Dead-end after two floors, yields [[Wizard Shied]] - Top-Right: Continue Deeper Into The Dungeon - Bottom-Right: Dead-end after two floors, yields [[Splendid Building Stone]].
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The third and final room is on the 15th floor, and breaks out as follows: - Top-Left: Dead-end after two floors, yields [[Circlet]] - Top-Right: Continue Deeper Into The Dungeon to the Boss - Bottom-Right: Dead-end after two floors, yields [[Diamond Bracelet]].
  
 
<includeonly>=</includeonly>==Treasures on Each Floor==<includeonly>=</includeonly>
 
<includeonly>=</includeonly>==Treasures on Each Floor==<includeonly>=</includeonly>
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! Floor
 
! Floor
 
! Left
 
! Left
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! Straight
 
! Right
 
! Right
! Straight
 
 
|-
 
|-
 
|1 ||  || [[Elixir]] ||  
 
|1 ||  || [[Elixir]] ||  
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|7 || [[Splendid Building Stone]] || [[Mythril Shaft]] || [[Debased Coin]]
 
|7 || [[Splendid Building Stone]] || [[Mythril Shaft]] || [[Debased Coin]]
 
|-
 
|-
|8 || [[Gold Bangle]] || [[Emerald Bracelet]] || [[Oracle Ascension Coin]]
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|8 || [[Gold Bangle]] || [[Emerald Bracelet]]* || [[Oracle Ascension Coin]]
 
|-
 
|-
|9 || [[Rune Earring]] ||  ||  
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|9 || [[Rune Earring]]* ||  ||  
 
|-
 
|-
 
|10<br>Camp || [[Dominator]] ||  ||  
 
|10<br>Camp || [[Dominator]] ||  ||  
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|13 || [[Hi-Potion]] || [[Earth Gemstone]] || [[Debased Coin]]
 
|13 || [[Hi-Potion]] || [[Earth Gemstone]] || [[Debased Coin]]
 
|-
 
|-
|14 || [[Debased Silverpiece]] || [[Gold Bangle]] || [[Splendid Building Stone]]
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|14 || [[Debased Silverpiece]] || [[Gold Bangle]]* || [[Splendid Building Stone]]
 
|-
 
|-
 
|15 ||  || [[Beautiful Bottle]] ||  
 
|15 ||  || [[Beautiful Bottle]] ||  
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|18 || [[Wizard Shield]] || [[Prismatic Shard]] || [[Diamond Bracelet]]
 
|18 || [[Wizard Shield]] || [[Prismatic Shard]] || [[Diamond Bracelet]]
 
|-
 
|-
|19 ||  || [[Mega-Phoenix]] ||  
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|19 ||  || [[Mega-Phoenix]]* ||  
 
|-
 
|-
 
|20<br>Boss ||  || [[Hyper Magnum]] ||  
 
|20<br>Boss ||  || [[Hyper Magnum]] ||  
 
|-
 
|-
 
|}
 
|}
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<nowiki>*</nowiki>Random Treasure
  
<includeonly>=</includeonly>==Guide==<includeonly>=</includeonly>
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In regards to floors with branching paths the directions left, right, straight refer to when your back is to the entrance you entered from
I learned that there are three four-way rooms in this dungeon. Every time you enter one of these rooms, you are always in the bottom-left corner (as viewed from above). The rooms which dead-end with treasure will always let you go back up to the four-way room. So, without further delay, here's the data you've been waiting for.
 
 
 
The first room is on the 6th floor, and breaks out as follows: - Top-Left: Continue Deeper Into The Dungeon - Top-Right: Dead-end after two floors, yields [[Emerald Bracelet]] - Bottom-Right: Dead-end after two floors, yields [[Dominator]].
 
 
 
The second room is on the 12th floor, and breaks out as follows: - Top-Left: Dead-end after two floors, yields [[Wizard Shied]] - Top-Right: Continue Deeper Into The Dungeon - Bottom-Right: Dead-end after two floors, yields [[Splendid Building Stone]].
 
 
 
The third and final room is on the 15th floor, and breaks out as follows: - Top-Left: Dead-end after two floors, yields [[Circlet]] - Top-Right: Continue Deeper Into The Dungeon to the Boss - Bottom-Right: Dead-end after two floors, yields [[Diamond Bracelet]].
 
  
 
<includeonly>=</includeonly>==Map==<includeonly>=</includeonly>
 
<includeonly>=</includeonly>==Map==<includeonly>=</includeonly>
 
{{see also|Keycatrich Trench (Menace) Map}}
 
{{see also|Keycatrich Trench (Menace) Map}}
{{:Keycatrich Trench (Menace) Map}}[[Category:Dungeons]]
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{{:Keycatrich Trench (Menace) Map}}[[Category:Dungeons]] [[Category:Menace Dungeons]]

Latest revision as of 14:08, 3 March 2017

Keycatrich Trench (Menace) is a Level 55 Menace Dungeon locked behind the vault in Keycatrich Trench.

Guide

I learned that there are three four-way rooms in this dungeon. Every time you enter one of these rooms, you are always in the bottom-left corner (as viewed from above). The rooms which dead-end with treasure will always let you go back up to the four-way room. So, without further delay, here's the data you've been waiting for.

The first room is on the 6th floor, and breaks out as follows: - Top-Left: Continue Deeper Into The Dungeon - Top-Right: Dead-end after two floors, yields Emerald Bracelet - Bottom-Right: Dead-end after two floors, yields Dominator.

The second room is on the 12th floor, and breaks out as follows: - Top-Left: Dead-end after two floors, yields Wizard Shied - Top-Right: Continue Deeper Into The Dungeon - Bottom-Right: Dead-end after two floors, yields Splendid Building Stone.

The third and final room is on the 15th floor, and breaks out as follows: - Top-Left: Dead-end after two floors, yields Circlet - Top-Right: Continue Deeper Into The Dungeon to the Boss - Bottom-Right: Dead-end after two floors, yields Diamond Bracelet.

Treasures on Each Floor

Floor Left Straight Right
1 Elixir
2 Hi-Potion
3 Laser Sensor
4 Circlet
5 Shattered Timepiece
6
Branching
Path
Quality Building Stone
7 Splendid Building Stone Mythril Shaft Debased Coin
8 Gold Bangle Emerald Bracelet* Oracle Ascension Coin
9 Rune Earring*
10
Camp
Dominator
11 Hi-Potion
12
Branching
Path
Laser Sensor
13 Hi-Potion Earth Gemstone Debased Coin
14 Debased Silverpiece Gold Bangle* Splendid Building Stone
15 Beautiful Bottle
16 Debased Coin
17 Sky Gemstone Oracle Ascension Coin Mythril Shaft
18 Wizard Shield Prismatic Shard Diamond Bracelet
19 Mega-Phoenix*
20
Boss
Hyper Magnum

*Random Treasure

In regards to floors with branching paths the directions left, right, straight refer to when your back is to the entrance you entered from

Map

See also: Keycatrich Trench (Menace) Map

Keycatrich trench endgame map2.jpg