Difference between revisions of "Royal Arms"

(Created page with "<noinclude>{{see also|Weapons}}</noinclude>{{#ask: Subtype::Royal Arms | ?Attack#- | ?Critical#- | ?Max HP#- | ?Max MP#- | ?Strength#- | ?Vitality#- | ?Magic#- | ?Spirit#-...")
 
 
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<noinclude>{{see also|Weapons}}</noinclude>{{#ask: [[Subtype::Royal Arms]]
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<noinclude>{{see also|Weapons}}{{TOC limit|2}}</noinclude><includeonly>=</includeonly>==Stats of Royal Arms==<includeonly>=</includeonly>
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{{#ask: [[Subtype::Royal Arms]]
 
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| ?Dark Resist#-
 
| ?Dark Resist#-
 
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| mainlabel = Weapon
 
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}}<noinclude>[[Category:Weapon Types]]</noinclude>
 
}}<noinclude>[[Category:Weapon Types]]</noinclude>
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<includeonly>=</includeonly>==How to Obtain Royal Arms==<includeonly>=</includeonly>
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{| class="wikitable sortable" style= "text-align: center"
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|-
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! Weapon
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! Purchasable   
 +
! Dropped From
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! Location
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! Cost
 +
|-
 +
|[[Sword of the Wise]] || No ||  || [[Main Story Quest]] ||
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|-
 +
|[[Axe of the Conqueror]] || No ||  || [[Keycatrich Trench]] (Dungeon) ||
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|-
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|[[Bow of the Clever]] || No ||  || [[Balouve Mines]] (Dungeon) ||
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|-
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|[[Swords of the Wanderer]] || No ||  || Main Story Quest ||
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|-
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|[[Blade of the Mystic]] || No ||  || Main Story Quest ||
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|-
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|[[Star of the Rogue]] || No ||  || [[Myrlwood]] (Dungeon) ||
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|-
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|[[Sword of the Tall]] || N || [[Jabberwock]] || [[Costlemark Tower]] (Dungeon) ||
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|-
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|[[Shield of the Just]] || No ||  || [[West of Thommel's Glade]] ||
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|-
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|[[Mace of the Fierce]] || No ||  || [[Rock of Ravatogh]] (Dungeon) ||
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|-
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|[[Scepter of the Pious]] || No ||  || [[Malmalem Thicket]] (Dungeon) ||
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|-
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|[[Trident of the Oracle]] || No ||  || Main Story Quest ||
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|-
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|[[Katana of the Warrior]] || No ||  || Main Story Quest ||
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|-
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|[[Sword of the Father]] || No ||  || Main Story Quest ||
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|-
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|}
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 +
<includeonly>=</includeonly>==Royal Arms Tips, Tricks and Mechanics==<includeonly>=</includeonly>
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*Royal Arms drain your health per enemy hit. How much, is dependent on the Royal Arm. The [[HP]] drain is percentage-based, meaning raising your health wont help.
 +
*When you defend with a Royal Arm, ethereal blades will materialize around [[Noctis]] and will block bullets for free.
 +
*You cannot airstep with any Royal Arms
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*You cannot perform link strikes with Royal Arms (except with Iris and maybe other guest characters)
 +
*Royal arms ignore all resistances and vulnerabilities. They don't ignore immunities though.
 +
*Royal Arms have unique warp strikes, these typically consume a lot of health.
 +
*Royal Arms don't have "Finishers". Instead, releasing and re-pushing O will skip to the second or third last attack in their basic combo (only works with some Royal Arms).
 +
*Most Royal Arms don't have full [[movesets]]. If I don't cover some directional inputs for some Royal Arms, that mean those attacks don't exist, or at least I haven't discovered them.
 +
*Your [[HP]] is drained based on each enemy struck, not each attack performed.
 +
*HP drain can actually put you in danger state. Don't try to keep attacking and being confident in being a one-hit wonder. This is especially true if you use [[Overwhelm]] at low HP; you might be invincible to enemy attacks, but you can still be downed.
 +
*Royal Arms ignore resistances, meaning you can confidently take down enemies with weapon/elemental resistances. It cannot, however, push through Enemy invulnerability.
 +
*Royal Arms cannot take advantages of weaknesses. Their only damage modifiers come from critical attacks and warp strikes.
 +
*To use [[Royal Arms]] without penalty, use [[Megaphone]] with [[Gladio]], [[Black Choker]] with [[Noctis]] and the [[Infinite HP and MP Regeneration Exploit]]. The combination regenerates 600 HP per second.

Latest revision as of 14:35, 14 February 2017

See also: Weapons

Contents

Stats of Royal Arms

WeaponAttackCriticalMax HPMax MPStrengthVitalityMagicSpiritBullet ResistFire ResistIce ResistLightning ResistDark ResistEffect
Axe of the Conqueror+483+2+60-80A polearm that performs slow but powerful attacks
At the expense of defense
Blade of the Mystic+396+2+1 50+30+20A longsword with the ability to increase the wielder's Strength through a unique self-buff
Bow of the Clever+203+7+80+50A bow that fires piercing arrows while allowing the wielder to move freely about the battlefield
Katana of the Warrior+361+3+100+25+25+25-50A longsword that attacks quickly and relent lessly aft er startup
Mace of the Fierce+334+2+300-50A mace with the ability to deal grievous breakage to body parts/ appendages
Scepter of the Pious+237+2+150+50A scepter that takes different forms to perform a variety of attacks
Shield of the Just+251+1+500-50-100+1DO+10+10+10+10+10Enabling HP recovery at the cost of MP
A shield that enables cover status when guarding
Star of the Rogue+177+2+20+20+20A shuriken capable of dealing multiple hits in rapid succession
Either on different targets or on the various body parts of a single ta rget
Sword of the Father+141+5+100+100A sword that briefly increases its wielder's Strength after Finishers
Sword of the Tall+518+2+200+D-30-40-40-40-40A greatsword that deals multiple hits with each blow
Sword of the Wise+194+3+100+30+30+30A sword that performs preemptive warp-strrkes to close the distance quickly
Swords of the Wanderer+153+3+50+50Dual swords that can transform into a single weapon to deliver powerful blows
Trident of the Oracle+388+5+60A polearm that produces an afterimage capable of performing additional attacks

How to Obtain Royal Arms

Royal Arms Tips, Tricks and Mechanics

  • Royal Arms drain your health per enemy hit. How much, is dependent on the Royal Arm. The HP drain is percentage-based, meaning raising your health wont help.
  • When you defend with a Royal Arm, ethereal blades will materialize around Noctis and will block bullets for free.
  • You cannot airstep with any Royal Arms
  • You cannot perform link strikes with Royal Arms (except with Iris and maybe other guest characters)
  • Royal arms ignore all resistances and vulnerabilities. They don't ignore immunities though.
  • Royal Arms have unique warp strikes, these typically consume a lot of health.
  • Royal Arms don't have "Finishers". Instead, releasing and re-pushing O will skip to the second or third last attack in their basic combo (only works with some Royal Arms).
  • Most Royal Arms don't have full movesets. If I don't cover some directional inputs for some Royal Arms, that mean those attacks don't exist, or at least I haven't discovered them.
  • Your HP is drained based on each enemy struck, not each attack performed.
  • HP drain can actually put you in danger state. Don't try to keep attacking and being confident in being a one-hit wonder. This is especially true if you use Overwhelm at low HP; you might be invincible to enemy attacks, but you can still be downed.
  • Royal Arms ignore resistances, meaning you can confidently take down enemies with weapon/elemental resistances. It cannot, however, push through Enemy invulnerability.
  • Royal Arms cannot take advantages of weaknesses. Their only damage modifiers come from critical attacks and warp strikes.
  • To use Royal Arms without penalty, use Megaphone with Gladio, Black Choker with Noctis and the Infinite HP and MP Regeneration Exploit. The combination regenerates 600 HP per second.