Difference between revisions of "Best Weapons Guide"
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Best Weapons for each type! | Best Weapons for each type! | ||
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− | |[[Balmung]] || [[]] || 446 || +11 to Max MP || Decrease to damage the lower MP: -4% damage for every percentage point reduction. Takes effect after 1-2 warp strikes. || Beat the game and reach Chapter 15; Complete Steyliff Grove Menace Dungeon, about halfway through the dungeon. | + | |[[Balmung]] || [[Swords]] || 446 || +11 to Max MP || Decrease to damage the lower MP: -4% damage for every percentage point reduction. Takes effect after 1-2 warp strikes. || Beat the game and reach Chapter 15; Complete Steyliff Grove Menace Dungeon, about halfway through the dungeon. |
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− | |[[Ultima Blade || [[]] || 364 || +40 to Max MP, +30 to Magic || Absorb elemental energy when you deal the finishing blow to an enemy. || Upgrade Engine Blade. Give Rusted Bit, Glass Gemstone (complete 1 quest, side quest or hunt and rest at camp/lodge), and Sturdy Helixhorn (complete 3 quests, side quests, or hunt and rest at camp/lodge) to Cid. | + | |[[Ultima Blade]] || [[Swords]] || 364 || +40 to Max MP, +30 to Magic || Absorb elemental energy when you deal the finishing blow to an enemy. || Upgrade Engine Blade. Give Rusted Bit, Glass Gemstone (complete 1 quest, side quest or hunt and rest at camp/lodge), and Sturdy Helixhorn (complete 3 quests, side quests, or hunt and rest at camp/lodge) to Cid. |
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− | |[[Apocalypse || [[]] || 597 || +403 to Max HP || Bonus damage with low HP (Damage + (30+9n)%) where n stands for every percentage point under 30%. || Beat the game and reach Chapter 15; Complete Balouve Mines Menace Dungeon. | + | |[[Apocalypse]] || [[Greatswords]] || 597 || +403 to Max HP || Bonus damage with low HP (Damage + (30+9n)%) where n stands for every percentage point under 30%. || Beat the game and reach Chapter 15; Complete Balouve Mines Menace Dungeon. |
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− | |[[Dominator || [[]] || 583 || +298 to Max HP, +32% dark resistance || Light infused, helpful against Matt Daemons. || Beat game and reach Chapter 15, head to Coernix Station - Alstor and it’s west of the map above the highway next to a power plant. OR can be obtained from completing the Keycatrich Trench Menace Dungeon after beating the game and reaching Chapter 15. | + | |[[Dominator]] || [[Greatswords]] || 583 || +298 to Max HP, +32% dark resistance || Light infused, helpful against Matt Daemons. || Beat game and reach Chapter 15, head to Coernix Station - Alstor and it’s west of the map above the highway next to a power plant. OR can be obtained from completing the Keycatrich Trench Menace Dungeon after beating the game and reaching Chapter 15. |
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− | |[[Iron Duke || [[]] || 581 || No buff to HP || No Special trait || Beat the game and reach Chapter 15, it’s located as a collectible on the southern most valley of The Three Valleys. OR can be obtained by completing the first Randolph side quest in Lestallum, “A Legend Is Born.” | + | |[[Iron Duke]] || [[Greatswords]] || 581 || No buff to HP || No Special trait || Beat the game and reach Chapter 15, it’s located as a collectible on the southern most valley of The Three Valleys. OR can be obtained by completing the first Randolph side quest in Lestallum, “A Legend Is Born.” |
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− | |[[Flayer || [[]] || 337 || None || +80% to finisher damage. || Beat the game and reach Chapter 15; Complete Steyliff Grove Menace Dungeon, at the end of the dungeon. | + | |[[Flayer]] || [[Polearms]] || 337 || None || +80% to finisher damage. || Beat the game and reach Chapter 15; Complete Steyliff Grove Menace Dungeon, at the end of the dungeon. |
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− | |[[Precision Lance || [[]] || 266 || None || +10% Critical rate || Sold at Totomostro for 120,000 medals (1,200,000 Gil) OR Beat the game and reach Chapter 15; Complete Daurell Caverns Menace Dungeon. | + | |[[Precision Lance]] || [[Polearms]] || 266 || None || +10% Critical rate || Sold at Totomostro for 120,000 medals (1,200,000 Gil) OR Beat the game and reach Chapter 15; Complete Daurell Caverns Menace Dungeon. |
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− | |[[Zwill Crossblades || [[]] || 345 || +5 to Max MP, +25 to Magic || These ZWILL give you +80% damage at full HP. || Beat the game and reach Chapter 15; then complete the “Wondrous Weapon” quest from Randolph. (Last quest out of 5 quests). | + | |[[Zwill Crossblades]] || [[Daggers]] || 345 || +5 to Max MP, +25 to Magic || These ZWILL give you +80% damage at full HP. || Beat the game and reach Chapter 15; then complete the “Wondrous Weapon” quest from Randolph. (Last quest out of 5 quests). |
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− | |[[Vigilantes || [[]] || 290 || +8 to Max MP, +20 to Magic || 5% chance to inflict Stop || Find the Vigilantes as a collectible in the Glacial Grotto Menace Dungeon after beating the game. It’s located about a third of the way through the Menace Dungeon. | + | |[[Vigilantes]] || [[Daggers]] || 290 || +8 to Max MP, +20 to Magic || 5% chance to inflict Stop || Find the Vigilantes as a collectible in the Glacial Grotto Menace Dungeon after beating the game. It’s located about a third of the way through the Menace Dungeon. |
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− | |[[Death Penalty || [[]] || 424 || +25 to Spirit || 1% chance to inflict instant death. Will not work on bosses. || The Death Penalty can be found in the end of the Balouve Mines Menace Dungeon. | + | |[[Death Penalty]] || [[Firearms]] || 424 || +25 to Spirit || 1% chance to inflict instant death. Will not work on bosses. || The Death Penalty can be found in the end of the Balouve Mines Menace Dungeon. |
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− | |[[Hyper Magnum || [[]] || 388 || +21 to Spirit || None || Find the Hyper Magnum after beating the game and getting to Chapter 15. Then either find it as a collectible north of Fort Vaullerey OR in the Keycatrich Trench Menace Dungeon. | + | |[[Hyper Magnum]] || [[Firearms]] || 388 || +21 to Spirit || None || Find the Hyper Magnum after beating the game and getting to Chapter 15. Then either find it as a collectible north of Fort Vaullerey OR in the Keycatrich Trench Menace Dungeon. |
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− | |[[Ziedrich || [[]] || 327 || +50 to Vitality, +14% bullet resistance || +200 strength for 3 seconds after blinking. || Beat the game and reach Chapter 15; complete Randolph’s 3rd quest “Legend wrapped in an enigma.” | + | |[[Ziedrich]] || [[Shields]] || 327 || +50 to Vitality, +14% bullet resistance || +200 strength for 3 seconds after blinking. || Beat the game and reach Chapter 15; complete Randolph’s 3rd quest “Legend wrapped in an enigma.” |
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− | |[[Aegis Shield || [[]] || 292 || +55 to Vitality, +11% bullet resistance || +10% chance to nullify any incoming damage. || Beat the game and reach Chapter 15; complete one third of Steyliff Grove Menace Dungeon. | + | |[[Aegis Shield]] || [[Shields]] || 292 || +55 to Vitality, +11% bullet resistance || +10% chance to nullify any incoming damage. || Beat the game and reach Chapter 15; complete one third of Steyliff Grove Menace Dungeon. |
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− | |[[Drillbreaker Plus || [[]] || 432 || +12 to Vitality, +13 to Max HP, +13% bullet resistance || Special attack || Find the weapon as a collectible from the Formouth Garrison, and then upgrade it from Cid with a Magitek core. Find Magitek core in Chapter 13 as a drop, or from Formouth Garrison side quest by defeating MA-X Dux. Another Magitek Core is found at the end of the secret quest – Stealing the Past. You can activate this quest once you get the Flying Regalia. This quest is not marked on the map. You’ll need to find a special window in eastern Lestallum. Interacting with this window, you’ll overhear a conversation that starts the quest. It leads you to the secret dungeon Pitioss and the final quest objective – Magitek Core. | + | |[[Drillbreaker Plus]] || [[Machinery]] || 432 || +12 to Vitality, +13 to Max HP, +13% bullet resistance || Special attack || Find the weapon as a collectible from the Formouth Garrison, and then upgrade it from Cid with a Magitek core. Find Magitek core in Chapter 13 as a drop, or from Formouth Garrison side quest by defeating MA-X Dux. Another Magitek Core is found at the end of the secret quest – Stealing the Past. You can activate this quest once you get the Flying Regalia. This quest is not marked on the map. You’ll need to find a special window in eastern Lestallum. Interacting with this window, you’ll overhear a conversation that starts the quest. It leads you to the secret dungeon Pitioss and the final quest objective – Magitek Core. |
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− | |[[Noiseblaster Plus || [[]] || 397 || None || Special attack || Find the Noiseblaster in Fort Vaullerey, and then upgrade from Cid with a Magnetron. Find Magnetron in Chapter 13 as a drop, OR as a 5% drop from the MA-Hoplomachus in the Formouth Garrison side quest. | + | |[[Noiseblaster Plus]] || [[Machinery]] || 397 || None || Special attack || Find the Noiseblaster in Fort Vaullerey, and then upgrade from Cid with a Magnetron. Find Magnetron in Chapter 13 as a drop, OR as a 5% drop from the MA-Hoplomachus in the Formouth Garrison side quest. |
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[[Category:Guides]] | [[Category:Guides]] |
Latest revision as of 17:18, 14 February 2017
Best Weapons for each type!
Weapon | Weapon Type |
Attack | Stats | Special Trait |
How to Acquire |
---|---|---|---|---|---|
Balmung | Swords | 446 | +11 to Max MP | Decrease to damage the lower MP: -4% damage for every percentage point reduction. Takes effect after 1-2 warp strikes. | Beat the game and reach Chapter 15; Complete Steyliff Grove Menace Dungeon, about halfway through the dungeon. |
Ultima Blade | Swords | 364 | +40 to Max MP, +30 to Magic | Absorb elemental energy when you deal the finishing blow to an enemy. | Upgrade Engine Blade. Give Rusted Bit, Glass Gemstone (complete 1 quest, side quest or hunt and rest at camp/lodge), and Sturdy Helixhorn (complete 3 quests, side quests, or hunt and rest at camp/lodge) to Cid. |
Apocalypse | Greatswords | 597 | +403 to Max HP | Bonus damage with low HP (Damage + (30+9n)%) where n stands for every percentage point under 30%. | Beat the game and reach Chapter 15; Complete Balouve Mines Menace Dungeon. |
Dominator | Greatswords | 583 | +298 to Max HP, +32% dark resistance | Light infused, helpful against Matt Daemons. | Beat game and reach Chapter 15, head to Coernix Station - Alstor and it’s west of the map above the highway next to a power plant. OR can be obtained from completing the Keycatrich Trench Menace Dungeon after beating the game and reaching Chapter 15. |
Iron Duke | Greatswords | 581 | No buff to HP | No Special trait | Beat the game and reach Chapter 15, it’s located as a collectible on the southern most valley of The Three Valleys. OR can be obtained by completing the first Randolph side quest in Lestallum, “A Legend Is Born.” |
Flayer | Polearms | 337 | None | +80% to finisher damage. | Beat the game and reach Chapter 15; Complete Steyliff Grove Menace Dungeon, at the end of the dungeon. |
Precision Lance | Polearms | 266 | None | +10% Critical rate | Sold at Totomostro for 120,000 medals (1,200,000 Gil) OR Beat the game and reach Chapter 15; Complete Daurell Caverns Menace Dungeon. |
Zwill Crossblades | Daggers | 345 | +5 to Max MP, +25 to Magic | These ZWILL give you +80% damage at full HP. | Beat the game and reach Chapter 15; then complete the “Wondrous Weapon” quest from Randolph. (Last quest out of 5 quests). |
Vigilantes | Daggers | 290 | +8 to Max MP, +20 to Magic | 5% chance to inflict Stop | Find the Vigilantes as a collectible in the Glacial Grotto Menace Dungeon after beating the game. It’s located about a third of the way through the Menace Dungeon. |
Death Penalty | Firearms | 424 | +25 to Spirit | 1% chance to inflict instant death. Will not work on bosses. | The Death Penalty can be found in the end of the Balouve Mines Menace Dungeon. |
Hyper Magnum | Firearms | 388 | +21 to Spirit | None | Find the Hyper Magnum after beating the game and getting to Chapter 15. Then either find it as a collectible north of Fort Vaullerey OR in the Keycatrich Trench Menace Dungeon. |
Ziedrich | Shields | 327 | +50 to Vitality, +14% bullet resistance | +200 strength for 3 seconds after blinking. | Beat the game and reach Chapter 15; complete Randolph’s 3rd quest “Legend wrapped in an enigma.” |
Aegis Shield | Shields | 292 | +55 to Vitality, +11% bullet resistance | +10% chance to nullify any incoming damage. | Beat the game and reach Chapter 15; complete one third of Steyliff Grove Menace Dungeon. |
Drillbreaker Plus | Machinery | 432 | +12 to Vitality, +13 to Max HP, +13% bullet resistance | Special attack | Find the weapon as a collectible from the Formouth Garrison, and then upgrade it from Cid with a Magitek core. Find Magitek core in Chapter 13 as a drop, or from Formouth Garrison side quest by defeating MA-X Dux. Another Magitek Core is found at the end of the secret quest – Stealing the Past. You can activate this quest once you get the Flying Regalia. This quest is not marked on the map. You’ll need to find a special window in eastern Lestallum. Interacting with this window, you’ll overhear a conversation that starts the quest. It leads you to the secret dungeon Pitioss and the final quest objective – Magitek Core. |
Noiseblaster Plus | Machinery | 397 | None | Special attack | Find the Noiseblaster in Fort Vaullerey, and then upgrade from Cid with a Magnetron. Find Magnetron in Chapter 13 as a drop, OR as a 5% drop from the MA-Hoplomachus in the Formouth Garrison side quest. |