Added Effects

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ADDED EFFECT GENERAL DESCRIPTION NOTES
Quintcast (5 Chain) Cast a spell up to five times. The first spell is guaranteed. Each potential subsequent spell in the chain has a chance to succeed or fail (minimum success rate: 50%), according to the following formula:
Success chance = 50 + (catalyst's effect level x amount of catalysts used).
Quadcast (4 Chain) Cast a spell up to four times.
Tricast (3 Chain) Cast a spell up to three times.
Dualcast (2 Chain) Cast a spell up to two times.
Venomcast (Poison) Cast a spell with a chance to inflict Poison status on the target. A status effect can be inflicted on the target (in addition to the spell's damage). The chance for this to succeed is the result of the following formula:
Success chance = (catalyst's effect level) x (number of catalysts used).
Cursecast (Attack Down) Cast a spell with a chance to inflict Mollified status on the target (reduces attack)
Stopcast (Stop) Cast a spell with a chance to inflict Stop status on the target.
Killcast (Death) Cast a spell with a chance to inflict Instant Death on the target.
Healcast (Healing) Cast a spell and heal the caster The proportion of HP healed is the result of the following formula:
Percentage healed = (catalyst's effect level) x (number of catalysts used).
Freecast (Free Magic) Cast a spell with a chance not to consume the elementary energy it was crafted with. The chance not to consume the energy is the result of the following formula:
Chance = (catalyst's effect level) x (number of catalysts used) / 100.
Expericast (EXP Bonus) Cast a spell and give an EXP bonus to the caster. The amount of EXP received is the result of the following formula:
Bonus EXP = (catalyst's effect level) x (number of catalysts used) x 100.
Failcast (Misfire) Gambling effect: either the spell casting fails, or the spell is cast successfully and inflict significant damage. The chance for the spell to fail is the result of the following formula:
Fail chance = (catalyst's effect level) x (number of catalysts used) / 100.
Unlike any added effect, this means that the more you reinforce the effect, the higher the chances that your spell will misfire.
Powercast (Compact) Cast a spell of increased intensity (but with unchanged range) The increased damage is already factored in the catalyst's power value. Powercast spells remain tier-1 spells even if their power exceeds the 100 threshold.
Blastcast (Backfire) Cast a spell inflicting significant damage on both the target and the caster The increased damage is already factored in the catalyst's power value. The caster's HP is reduced to 1.
Maxicast (Limit Break) Cast the ultimate elemental spell This effect is set by default @ level 99, even with the single catalyst. The damage dealt can break the usual limit of 9,999.
None - Some catalysts have no added effect, though many of these can still prove beneficial by adding power to a crafted spell or facilitating its duplication.