Changes

Jump to: navigation, search

Balouve Mines

3,196 bytes added, 19:04, 19 March 2017
no edit summary
[[Balouve Mines]] is a [[Dungeon]]
__TOC__
==Strategy Guide==
There are a number of dungeons in the game, some of which should be tackled only once you’ve reached the end-game. The Balouve Mines is one of those dungeons that should be attempted towards the end of the game – just be aware that the only real challenge when it comes to this dungeon is the final boss that crops up to make your life that much more difficult.
 
Throughout your entire time inside this dungeon, you are bound to come across a number of low-level goblins, of which should not take even a second to defeat. One quick slice at them with any weapon-type should kill them without question; so expect to be dealing with these guys until you reach the very end of the dungeon.
 
Upon entering the dungeon you will come across a lift that you’ll want to step inside and as it lowers further and further down into the mine, you can take your pick of when you want to step off. Despite being able to step off the elevator whenever you see fit, the items spread about on each floor aren’t anything too special, but you can’t really complain about some free items every now and again, now, can you?
 
When you’re ready to continue progressing through the mine, take the lift to the second basement floor and then head north. Keep an eye out for a bridge that you’re going to want to cross and prepare yourself for a very brief, but surprising event that can make you jump if you aren’t quite expecting it. Once you get halfway across the bridge you will be attacked by the boss of the dungeon – a fellow who is similar to the Ronin that you’ve fought earlier in the story – at which point he will stab you and push you down onto the lower level, underneath the bridge. Quickly heal up and dispatch whatever goblins that crop up to try and catch you off guard.
 
After you’re safe from the small horde of goblins, go back to the lift or take the staircase that’s shown on the mini-map to finally arrive just outside the area you’re going to fight the boss.
 
Looking down into the pit below your feet in this new area should reveal the boss of the dungeon to you.
 
'''Be aware''': If you intend to take on this boss, make sure that you intend to defeat him, as he is one of the few bosses in the game you can’t escape from once you’ve started the fight. Trust me: I made this mistake early in the game and ended up having to face my defeat when I realised that there wasn’t an actual exit for me after I jumped down. On the upside, however, at any level over 50 you won’t have any trouble in the slightest dealing with him.
 
As stated before, the boss is a lot like the Ronin you will have faced a countless number of times by now; just a stronger, more powerful version. For this fight, basically keep on your toes, block or dodge their strikes every chance you get and before too long the fellow will be defeated; leaving you to claim your spoils.
 
After the boss has been felled, head north of the ladders and you should see a narrow passageway that you can fit into with ease. Follow that all the way around and before you know it, you will have gained access to the next Royal Arms: the Bow of the Clever; thus completing the dungeon.
==Map==
{{see also|Balouve Mines Map}}

Navigation menu