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Combat Guide

343 bytes added, 04:43, 10 January 2017
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Note: the directions are actually dependent on the enemy's position. "Forward" is "towards the enemy" etc.
On top of these, there are a bunch of different combo starters, which have various criteria to activate (usually distance-dependent. Attacking after phasing also results in a unique combo starter), but their only real difference is the animation. For that reason, I wont explain them any further. *[[Swords#Movesets of Swords|Movesets of Swords]]*[[Greatswords#Movesets of Greatswords|Movesets of Greatswords]]*[[Polearms#Movesets of Polearms|Movesets of Polearms]]*[[Daggers#Movesets of Daggers|Movesets of Daggers]]*[[Firearms#Movesets of Firearms|Movesets of Firearms]]*[[Machinery#Movesets of Machinery|Movesets of Machinery]]*[[Shields#Movesets of Shields|Movesets of Shields]]
==Introduction==

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