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Costlemark Tower

4,277 bytes added, 00:05, 14 March 2017
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[[Costlemark Tower]] is a [[Dungeon]]
==Strategy Guide==
Costlemark Tower isn’t the easiest location in the game, not by a long shot! That’s the reason why I’ve compiled a little guide to hopefully make your trip through this dungeon a little less painful and infuriating than it was originally going to be.
 
To start things off a little awkward, this dungeon can only be accessed at night, so if for some reason you can’t quite figure out why you can’t get inside the dungeon, have a quick check to make sure that the sun is no longer shining. However, if the time is right, follow the glowing red lights down into the dungeon to kick things off!
 
Follow along a linear path until you come across a couple of broken bridges that you can traverse. You’ll be besieged by a few enemies that might put up a little bit of a fight, but at the start of the dungeon you don’t have too much to worry about to begin with. Travel across the fallen pillar towards the east of the map and continue down the spiralling path to continue on with your progress.
 
Simply carry on the direction the map implies for you to go, up until you come across a narrow passage that Noctis will squeeze through and is a good indication that you’re going in the correct direction. Take the stairs down and follow along the hallway until you come to a spiralling ramp that travels down for a fair distance.
 
Be aware: there are plenty of enemies that spawn on this one particular ramp and depending on how far you get down the ramp, a new swarm of enemies will spawn. Taking out one group of enemies at a time is definitely for the best because getting swarmed by a vast number of level 60+ enemies will quickly lead to frustration and death! Just take them one at a time; slow and steady, and you should have no problems moving forward.
 
Following on from the spiral ramp we’ve got a couple of [[Yojimbo]]’s cropping up to ruin our day. They have a variety of wide-arcing attacks, so dodging away tends to be the best course of action to deal with them. Oh, and to make things a tad easier, they don’t exactly like swords, as such it will lead to some lovely extra chunks of damage being dealt if you’ve got some nice weapons going into this – of which I would recommend. Shortly after this there will be another spiral ramp for you to head down to progress through the dungeon.
 
*Be Wary – There’s a red panel in the room after the spiral ramp and if you step on it you will be teleported back to the beginning of the dungeon, so you can have some respite before returning to the dungeon. The reason I say this is because if you didn’t know about this little panel and what it does, you wouldn’t be the first person to stand on it, nor will you be the last – even if you want to scream bloody murder after accidentally stepping on it and finding out what it actually does.
 
In the 4 corners of this room there are active tiles that each and every single one of them teleports you into a room with a group of enemies that progressively get harder with every new corner tile you stand on. After each battle, take the middle panel to go back up where you were to repeat the process again until all 4 are all done and dusted.
 
Eventually one of the triggers from the tiles will lead you to a fork in the road – it is highly recommended that you don’t go right, due to just how aggressive and strong the enemies that lie in wait truly are. Instead, go straight ahead and follow the path to a brand new area that will soon lead you to the big, bad boss of the dungeon: the [[Jabberwock]].
 
The Jabberwock that you find is a level 58 and in comparison to the rest of the dungeon is a little on the easier side, I must admit. Make sure to strike against its legs to potentially cripple it and to deal the max amount of damage against its weakness: polearms. There’s not much to watch out for in this particular fight, other than when the Jabberwock raises its one leg to slam it down onto the ground, as that one attack can do some far-reaching AOE that’s best to be avoided.
 
Before too long the beast should be felled and you will be rewarded in kind with a brand new Royal Arm to add to your arsenal.
==Map==
{{see also|Costlemark Tower Map}}
{{:Costlemark Tower Map}}
 
==Costlemark Tower (Lvl 99)==
{{see also|Costlemark Tower (Menace)}}
{{:Costlemark Tower (Menace)}}
[[Category:Dungeons]]

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