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Totomostro

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{{TOCRIGHT}}
{{see also|Mini-games|Totomostro Leisure Goods}}
[[Totomostro]] also known as '''Monster Arena'''.
==Basics==
===Level===
Level indicates general strength, but it varies a lot depending on the monster archetype, so you will have to get a feeling for how different enemies behave and how they feel. If the level of one team is 15 levels above the other, the lower level team will most likely struggle. As I said, you will get a feel for this as you play.
===Condition===
Condition is important! This influences damage done/damage received. The difference between minimum and maximum condition could be as much as 2 tier brackets in some cases. So, if you notice someone in the S-tier with low condition, it might be better to go for a lower tier team with high condition.
===Quantity===
In 1v1 fights, teams with more members will surround and overpower most single teams. However, in big fights, teams with more members will be more prone to spreading out and that's where they lose. So, it's a lot depending on the situation. More team members means less chance of all of them doing something stupid though.
===Odds===
Usually, lower odds is the games way of telling you who it expects to win. Use the tier list below to see who's more likely to win in my opinion. However, if you've got a lot of medals and if you're in a matchup where you see one team with high odds, go for it and take a chance, it's gambling after all. I've had a 10 odds The Stingers team beat some big monsters 1v1, "easy" ~100k medals.
===Betting===
In the beginning I bought 100 medals and started betting 50% on fights. So 50 the first time, and if I ended up with 500 I'd bet 250 the next one. That should net you some medals quickly. Once you get high enough you'll be betting 9999 (or just 9000 if you're lazy like me) on every bet anyway.
===Horns===
You can buy new horns just outside of the arena before you hop on the gondola. I've actually only tried and used the starting healing horn. So I can't say much here apart from that you can do perfectly well without buying extra horns. Worth noting is that horns can be the difference between losing 9k or winning 80k, so use them! /u/Shoulon, however, pointed out that a great strategy is to buy the defense horn and use that if you have a team of 3 or more. I think this sounds like a great thing to do.
===Leagues===
There are multiple leagues and they seem to determine the monsters that you usually face. Initially I thought you had to exit and come back to switch leagues but this does not seem to be the case. The four leagues I've seen so far are [[Leide League]], [[Duscae Deathmatch]], [[Cleigne Crossroads]] and [[All-Star Monster Mayhem]]. I'm unsure if they play any major role as of now.
==Tiers==
===S Tier===
Usually a safe bet.
{| class="wikitable sortable" style= "text-align: center"
|-
===A Tier===
Likely Winners.
{| class="wikitable sortable" style= "text-align: center"
|-
! Team Name
! Enemy Type
! Quantity
! Keywords
! Description
|-
|[[Obelisks]] || [[Reaperking]] || 1 || - || Stays back in the start and does a burrow attack. Combines high defense with insane damage if condition is right. This guy got me my first 100k!
|-
|[[Breakaway Bicorns]] || [[Spiracorn]] || 2 || Evasive, Squishy || High damage charge attack.
|-
|[[Tusk 'til Dawn]] || [[Flexitusk]] || 2 || Evasive, Fast || Overall solid, jumps around and pokes others efficiently.
|-
|[[Fishermen Eaters]] || [[Seadevil]] || 2 || Mellow || Occasionally fires off a devastating piercing water beam from a distance.
|-
|[[Voracious Villains]] || [[Voretooth]] || 4 || Evasive, Squishy || Shines in 1v1 and some 1v2.
|-
|[[Empty Heart]] || [[Iron Giant]] || 1 || Area || It doesn't smash as much as its red brother. And it's still squishy. It rarely shows up as well.
|-
|[[Vesper Guardians]] || [[Mushussu]] || 3 || Squishy, Area || They are sneaky, in fights with mainly squishies, these guys bring the well needed area damage needed to win with their tailspins.
|-
|[[Saber Tuskforce]] || [[Sabertusk]] || 5 || Evasive, Squishy || Shines in 1v1 and some 1v2.
|-
|}
===B Tier===
Can win under certain circumstances.
{| class="wikitable sortable" style= "text-align: center"
|-
! Team Name
! Enemy Type
! Quantity
! Keywords
! Description
|-
|[[Faraway Magnanirs]] || Magnanir || 1 || Fast ||
|-
|[[Runaway Mesmenirs]] || Mesmenir || 4 || Squishy ||
|-
|[[Crazy Horns]] || Dualhorn || 1 || Area ||
|-
|[[Dandy Roosters]] || Cockatrice || 1 || Fast ||
|-
|[[Gjallarhorn]] || Ashenhorn || 1 || Area ||
|-
|[[Horrendous Horns]] || Dualhorn || 2 || Area ||
|-
|[[Fangs of Havoc]] || Havocfang || 4 || Squishy ||
|-
|[[Fish Eaters]] || Sahagin || 3 || - ||
|-
|[[Grudge Bearers]] || Tonberry || 3 || Mellow || Weak in big fights, can gang up in 1v1 fights.
|-
|[[Leide Antlers]] || Anak Stag || 1 || Clumsy || Only pick if high condition
|-
|[[Dandy Roosters]] || Cockatrice || 1 || - ||
|-
|[[Killer for Hire]] || Ronin || 1 || Mellow, Squishy || In 1v1, he has a chance to do an instakill attack. If he doesn't he's gonna lose.
|-
|[[Galviano Gore Club]] || Sparkshears || 1 || - ||
|-
|[[The Stingers]] || Reapertail || 5 || Squishy || Mainly a pick for big fights if odds are high.
|-
|[[Stunning Hens]] || Basilisk || 1 || - ||
|-
|}
===C Tier===
Rarely Wins.{| class="wikitable sortable" style==D Tier==="text-align: center"|-! Team Name! Enemy Type ! Quantity! Keywords|-|[[Elegant Elephant]] || Garulessa || 1 || Slow|-|[[Gray Heels]] || Arba || 2 || Clumsy|-|[[Brass Necks]] || Arok || 2 || Clumsy|-|[[Spiky Shields]] || Bulette || 3 || -|-|[[Midnight Walkers]] || Goblin || 5 || Squishy|-|[[Alstor Long Noses]] || Garula || 3 || Clumsy, Slow|-|}
===Key Words===