Death

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Death is a spell from Ring of the Lucii.

Death does three things. It deals damage, slows the enemy down and applies a debuff that instantly kills the enemy when fully applied. The instant kill effect is like a meter that fills up when you cast Death, but slowly empties when you're not casting it. When the meter is full, the enemy dies and you recover 50% of your maximum HP. You ONLY recover HP if the instant kill effect kills the enemy. If the enemy dies from the damage before that, you won't get healed. Some rare enemies are immune to this, but even most bosses are susceptible.

While casting Death, you gradually lose MP over time. This is percentage based, meaning that your maximum MP does not matter. The rate is roughly 5%/second.

Both, the damage and the debuff are affected by your magic stat and the enemy's "death resistance" stat (this seems to be a hidden stat. In practice, this just means that different enemies take different amounts of damage). Contrary to popular belief, your or the enemy's level don't have anything to do with how effective Death is.

However, there is a twist to the magic scaling. It is hard-capped at roughly 500 magic. Increasing it further does absolutely nothing. So when your base magic exceeds this, Death will always be at its maximum potential. Death also ignores ALL food buffs. Boosting your magic with food or reducing it to 0 has no effect.

Patch 1.07 changes:

  • Dramatically improved the debuff applying rate
  • Removed most immunities
  • Added damage