Changes

Added Effects

443 bytes added, 09:00, 8 December 2016
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| Expericast (EXP Bonus) || Cast a spell and give an EXP bonus to the caster. || The amount of EXP received is the result of the following formula: <br/> <i>Bonus EXP = (catalyst's effect level) x (number of catalysts used) x 100.</i>
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| Failcast (Misfire) || Gambling effect: either the spell casting fails, or the spell is cast successfully and inflict significant damage. || The chance for the spell to fail is the result of the following formula: <br/> <i>Fail chance = (catalyst's effect level) x (number of catalysts used) / 100.</i> <br/> Unlike any added effect, this means that the more you reinforce the effect, the higher the chances that your spell will misfire.
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