Difference between revisions of "Holy"

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Revision as of 20:53, 9 April 2017

Holy is a spell from Ring of the Lucii.

Instead of phasing, Noctis will cast Holy when you have the Ring equipped. Guarding gradually expends your MP at a rate of 10% per second, but each cast recovers 15% of your maximum MP. Unlike phasing, this does not work against bullets.

Damage scales with two stats: Magic and your level (that's right, Holy scales with level, Death doesn't). There doesn't seem to be any hard-caps.

Timing your dodge perfectly to the enemy's attack makes Noctis do "Super Holy". This does 15 times more damage (basically, it almost always hits the damage cap) and recovers 40% of your max MP. If you're far away, Noctis will teleport close to the enemy. This also very frequently puts enemies to Vulnerability state.

Patch changes:

  • Halved normal damage
  • Increased MP recovery from 10% to 15%
  • Reduced recovery time between casts
  • Added "super holy"