Difference between revisions of "Holy"

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(Created page with "Holy is a spell from Ring of the Lucii. Instead of phasing, Noctis will cast Holy when you have the Ring equipped. Guarding gradually expends your MP at a...")
 
 
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Timing your dodge perfectly to the enemy's attack makes Noctis do "Super Holy". This does 15 times more damage (basically, it almost always hits the damage cap) and recovers 40% of your max MP. If you're far away, Noctis will teleport close to the enemy. This also very frequently puts enemies to Vulnerability state.
 
Timing your dodge perfectly to the enemy's attack makes Noctis do "Super Holy". This does 15 times more damage (basically, it almost always hits the damage cap) and recovers 40% of your max MP. If you're far away, Noctis will teleport close to the enemy. This also very frequently puts enemies to Vulnerability state.
  
Patch changes:
+
Patch 1.07 changes:
 
* Halved normal damage
 
* Halved normal damage
 
* Increased MP recovery from 10% to 15%
 
* Increased MP recovery from 10% to 15%

Latest revision as of 20:56, 9 April 2017

Holy is a spell from Ring of the Lucii.

Instead of phasing, Noctis will cast Holy when you have the Ring equipped. Guarding gradually expends your MP at a rate of 10% per second, but each cast recovers 15% of your maximum MP. Unlike phasing, this does not work against bullets.

Damage scales with two stats: Magic and your level (that's right, Holy scales with level, Death doesn't). There doesn't seem to be any hard-caps.

Timing your dodge perfectly to the enemy's attack makes Noctis do "Super Holy". This does 15 times more damage (basically, it almost always hits the damage cap) and recovers 40% of your max MP. If you're far away, Noctis will teleport close to the enemy. This also very frequently puts enemies to Vulnerability state.

Patch 1.07 changes:

  • Halved normal damage
  • Increased MP recovery from 10% to 15%
  • Reduced recovery time between casts
  • Added "super holy"