Difference between revisions of "Sword of the Wise"
From Final Fantasy XV Wiki
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==How to Obtain== | ==How to Obtain== | ||
− | The first Royal Arm you get in the main story ([[Chapter 2]]). The tomb is located in northern [[Leide]] and is above ground. | + | The first Royal Arm you get in the [[main story]] ([[Chapter 2]]). The tomb is located in northern [[Leide]] and is above ground. |
==Movesets== | ==Movesets== |
Revision as of 13:59, 14 February 2017
Sword of the Wise | |
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File:Sword of the wise1.png | |
Information | |
Type | Weapon |
Subtype | Royal Arm |
Attack | +194 |
Critical | +3 |
Max HP | +100 |
Max MP | 0 |
Strength | 0 |
Vitality | +30 |
Magic | +30 |
Spirit | +30 |
Bullet Resist | 0 |
Fire Resist | 0 |
Ice Resist | 0 |
Lightning Resist | 0 |
Dark Resist | 0 |
Effect | A sword that performs preemptive warp-strrkes to close the distance quickly |
Acquired by | Legacy |
Description | A king built a mighty wall and protected the realm. This was his sword. It devastates foes with preemptive warp-strikes. |
Sword of the Wise is a Royal Arm Weapon.
How to Obtain
The first Royal Arm you get in the main story (Chapter 2). The tomb is located in northern Leide and is above ground.
Movesets
- Basic combo: The combo starter is VERY powerful, has long reach and is fast. It also looks like a warp strike (but isn't). The rest of the combo is nothing impressive.
- Backwards + O: Noctis will jump away from the enemy and begin aerial combo.
- Aerial combo: Warp opener, followed by a single slash. The warp opener is similar to its ground counterpart but only does high damage point-blank.
- Phase-counter: A normal slash.
- Warp strike: Normal warp strike with a single followup slash.
- How to use: Spam the ground opener. It does stupidly high damage for its speed. Use the manual dodge roll to avoid using the phase-counter. This is the king of hit and run weapons.
Additional Information
- Adds an overhead swing follow-up to warp-strikes, making it two hits instead of one. The second hit does more damage than a regular swing, but not by much. Invincible the entire animation.
- Replaces broadsword backflip animation with a backwards airstep that does not consume MP.
- Replaces aerial combos with a singular stab that does considerable damage and a weak follow-up swipe.
- Attacks at range, rather than warping in to start a normal combo like with regular broadswords, performs a stronger version of a close-range warp strike. Does not consume MP, so it basically acts as a free close-range warp strike.