Weapons

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See also: Items

Swords

See also: Swords

Movesets of Swords

See also: Movesets
  • Basic combo: Sword slashes
  • Forward attack: Stab. Better damage and forward momentum.
  • Backwards attack: Noctis will do a backflip (has I-frames). If you keep holding after the flip, he'll do another one and begin aerial combo.
  • Side attack: Small sidestep + 2 slashes. Release and re-push the stick in the same direction to make Noct jump into the air and begin aerial combo.
  • Finisher: Strong attack with high stagger/break.
  • Aerial attack: Sword slashes. Can airstep.

Stats of Swords

WeaponAttackCriticalMax HPMax MPStrengthVitalityMagicSpiritBullet ResistFire ResistIce ResistLightning ResistDark ResistEffectBuySell
Airstep Sword+83+3+7Halves MP consumption in mid- air300150
Balmung+446+3+11Damage reduction with lower MP: -4% damage for every percentage point10,000
Blazefire Saber+71+3+9-15% physical damage taken
Blood Sword+198+3+1120% chance to recover 30 HP per hit5,0002,500
Broadsword+42+3+6+2% Critical Rate per combo hit15075
Durandal+232+3+11+33Light- elemental10,0005,000
Engine Blade+28+3+5+5Absorbs elemental energy when dealing the finishing blow to an enemy
Engine Blade II+40+3+15+12Abso rbs elemental energy when dealing the f inishing blow to an enemy
Engine Blade III+207+3+25+1 8Absorbs elemental energy when dealing the finishing blow to an enemy
Enhancer+276+3+126,000
Flame Tongue+117+3+7+28Inflicts Fire-based damage800400
Ice Brand+137+3+10+31Inflicts Ice- based damage1,500750
Ragnarok+153+8Allowing the wielder to deliver devastating warp-strikes.
Rune Saber+103+3+48+8+8+12+9600300
Soul Saber+343+3+12Damage bonus with lower stamina: +4% for every percentage point reduction under 50%9,000
Ultima Blade+364+3+40+30Absorbs elemental energy when dealing the finishing blow to an enemy

How to Obtain Swords

Weapon Purchasable Dropped
From
Location Cost
Engine Blade No Default - Starting
Broadsword Yes Shop - Hammerhead 150 Gil
Engine Blade II No Cid - Upgrades Rusted Bit
Airstep Sword Yes Shop - Wiz Chocobo Outpost 300 Gil
Rune Saber Yes Taelpar Rest Area 600 Gil
Flame Tongue Yes Taelpar Rest Area 800 Gil
Ice Brand Yes Imperial Shop - Steylif Grove Quest 1500 Gil
Blood Sword Yes Shop - Cartanica  ?
Engine Blade III No Cid - Upgrades Glass Gemstone
Durandal Yes Shop - Hunter HQ 10,000 Gil
Enhancer No Menace Dungeon - Fociaugh Hollow
Soul Saber No Randolph's Quest Line - Lestallum
Ultima Blade No Cid - Upgrades Sturdy Helixhorn
Balmung No Menace Dungeon - Balouve Mines
Blazefire Saber No DLC Weapon

Greatswords

See also: Greatswords

Movesets of Greatswords

See also: Movesets
  • Basic combo: Slashes and stabs
  • Forward attack: Complicated bs. Not even gonna try to explain with text. All you need to know is that this makes you attack faster.
  • Backwards attack: Charge attack. The longer you hold O, the stronger the attack (fully charged when Noct flashes).
  • Side attack: Doesn't exist. Tabby hates greatswords.
  • Finisher: Tempest
  • Aerial attack 1: A single slash. Can't airstep.
  • Aerial attack 2: Plunging stab. Same activation criteria as the spear's similar attack.

Stats of Greatswords

WeaponAttackCriticalMax HPMax MPStrengthVitalityMagicSpiritBullet ResistFire ResistIce ResistLightning ResistDark ResistEffectBuySell
Afrosword+503+287+54
Apocalypse+597+2+403Damage bonus when the wielder has low HP: Damage + (30 + 9n )% where n stands for every percentage point reduction under 30% HP-10,000
Blade of Brennaere+131+2+82+27Inflicts Fire-based damage300150
Claymore+156+2+98+32600300
Dominator+583+2+298+32Light-elemental6,000
Duel Code+370+2+468+50% damage to lone enemies within 65 feet radius7,500
Force Stealer+210+2+202+6Absorbs elemental energy when dealing the finishing blow to an enemy
Force Stealer II+463+2+308+11Absorbs elemental energy when dealing the finishing blow to an enemy
Genji Blade+426+357???
Hardedge+244+2+153+80% breakage on body parts/ appendages1,500750
Hyperion+496+2+310+ 15% damage per additional enemy within 65 feet radius (max + 100%)8,0004,000
Iron Duke+581+2+1535,000
Masamune+88+2+4920% chance of inflicting 30% Max HP damage when the target' s HP is full
Thunderbolt+345+2+246+29Inflicts Lightning-based damage5,0002,500
Two-handed Sword+48+2+53+ 15% damage per additional enemy within 65 feet radius (max + 100%)5025
War Sword+78+2+6510% chance to inflict Compromised15075

How to Obtain Greatswords

Weapon Purchasable Dropped
From
Location Cost
Two-handed Sword Yes Shop - Hammerhead 50 Gil
War Sword Yes Shop - Hammerhead 150 Gil
Blade of Brennaere Yes Shop - Wiz Chocobo Outpost 300 Gil
Claymore Yes Shop - Taelpar Rest Area 600 Gil
Force Stealer Yes Caem - Trade Carrots with Tony 4 Carrots
Masamune No DLC Weapon
Hardedge Yes Imperial Shop - Steylif Grove Quest 1500 Gil
Thunderbolt Yes Cartanica
Duel Code No Menace Dungeon - Daurell Caverns
Force Stealer II No Cid - Upgrades
Hyperion Yes Shop - Hammerhead (Menace) 8,000 Gil
Iron Duke No Randolph’s Questline - Lestallum
Dominator No Menace Dungeon - Kecartrich Trench
Apocalypse No

Polearms

See also: Polearms

Movesets of Polearms

See also: Movesets
  • Basic combo: Stab attacks. At the end of the combo, Noctis will jump into the air and begin aerial combo.
  • Forward attack: Noctis will jump into the air above the enemy and begin aerial combo. If the enemy is small, Noctis will be in position to do Aerial attack 2.
  • Backwards attack: Noctis will jump backwards (has I-frames). If you stop holding the thumbstick, he will do do Full Thrust. If you keep holding, he will do another jump and begin aerial combo.
  • Side attack: Slash combo. If you release the thumbstick, Noctis will end it with a stab, if you keep holding, he'll jump into the air and begin aerial combo.
  • Finisher: Strong attack with high stagger/break.
  • Aerial attack 1: Stab combo. Spears can airstep.
  • Aerial attack 2: Plunging attack. If you are directly above your target, Noctis will do this attack.

</noinclude>===Stats of Polearms===

WeaponAttackCriticalMax HPMax MPStrengthVitalityMagicSpiritBullet ResistFire ResistIce ResistLightning ResistDark ResistEffectBuySell
Dragoon Lance+246+4+15+14+166,000
Drain Lance+33+4+5Absorbs elemental energy when dealing the finishing blow to an enemy
Drain Lance II+48+4+1 1Absorbs elemental energy when dealing the finishing blow to an enemy
Drain Lance III+195+4+11Absorbs elemental energy when dealing the finishing blow to an enemy
Flayer+337+4Finishers deal +80% damage10,000
Gae Bolg+75+4+44% damage when using warp strikes
Ice Spear+133+4Inflicts Ice-based damage800400
Javelin+18+4Critical bonus when the wielder has low HP: Critical +(5 + 1.5n)% where n stands for every percentage point reduction under 30% HP15075
Mythril Lance+55+4+32300150
Precision Lance+266+4+ 10% Critical Rate7,500
Radiant Lance+205+4Light-elemental10,0005,000
Rapier Lance+68+4+80% breakage on body parts/ appendages600300
Storm Lance+113+4Inflicts Lightning-based damage1,500750
Wyvern Lance+161+4+50% damage in mid-air5,0002,500

How to Obtain Polearms

Weapon Purchasable Dropped
From
Location Cost
Javelin  ?
Drain Lance No
Drain Lance II No Cid - Upgrades
Mythril Lance Yes Shop - Wiz Chocobo Outpost 300 Gil
Rapier Lance Yes Taelpar Rest Area 600 Gil
Storm Lance Yes Taelpar Rest Area 800 Gil
Drain Lance III No Cid - Upgrades
Ice Spear Yes Imperial Shop - Steylif Grove Quest 1500 Gil
Radiant Lance Yes Shop - Hunter HQ 10,000 Gil
Precision Lance Yes Arena - Altissia 120,000 Medals
Wyvern Lance Yes Shop - Cartanica  ?
Dragoon Lance No Randolph's Questline - Lestallum
Flayer No Menace Dungeon - Steylif Grove
Gae Bolg No DLC Weapon

Daggers

See also: Daggers

Movesets of Daggers

See also: Movesets
  • Basic combo: Fast slashes
  • Forward attack: Stab. Good forward momentum.
  • Backwards attack: Dagger toss. Noctis walks backwards and when he's out of range, he'll dropkick the enemy.
  • Side attack: Strafe around enemy, end with a slash. Release and re-push the thumbstick to make Noctis jump into the air and begin aerial combo.
  • Finisher: Strong attack with high stagger/break.
  • Aerial attack: Slash combo. Can't airstep.

Stats of Daggers

WeaponAttackCriticalMax HPMax MPStrengthVitalityMagicSpiritBullet ResistFire ResistIce ResistLightning ResistDark ResistEffectBuySell
Assassin's Daggers+126+8+7+1010% chance to inflict Poison1,500750
Avenger's+41+8+4+5Critical bonus when the wielder has low HP Critical +(5 + 15n)% where n stands for every percentage point reduction under 30% HP15075
Cutlasses+58+8+6+1010% chance to inflict Mollified300150
Daggers (Item)+20+8+4+5+50% damage to enemies in vulnerable status5025
Delta Daggers+153+8+6+1510% chance to inflict Compromised5,0002,500
Mage Mashers+66+45+13+32-30% Fire/lce/Liqhtninq damage
Main Gauches+192+8+7+50% damage to enemies in vulnerable status8,0004.000
Mythril Knives+62+8+6+50600300
Organyx+248+8+10+25+23+32+10+10+10+106,000
Orichalcum+223+8+9+20Light-eleme ntal10,0005.000
Plunderers+111+8+10+10Absorb elemental energy whe n dealing the finishing blow to an enemy
Plunderers II+183+8+15+30Absorb elemental energy when dealing the finishing blow to an enemy
Ulric's Kukris+234+13+282+24+8+15+48+20+21+5+7+4+19+1% to HP and MP recovery rates15.000
Vigilantes+290+8+8+205% chance to inflict Stop7.500
Zwill Crossblades+203+8+5+25+80% damage at full HP10.000

How to Obtain Daggers

Weapon Purchasable Dropped
From
Location Cost
Daggers (Item) Yes Shop - Hammerhead 50 Gil
Avenger's Yes Shop - Hammerhead 150 Gil
Cutlasses Yes Shop - Wiz Chocobo Post 300 Gil
Mythril Knives Yes Shop - Taelpar Rest Area 600 Gil
Plunderers Yes Caem - Trade Carrots with Tony 4 Carrots
Assassin's Daggers Yes 1500 Gil
Delta Daggers Yes Shop - Cartanica
Plunderers II No Cid - Upgrades
Main Gauches Yes Shop - Hammerhead (Menace) 8,000 Gil
Orichalcum Yes Shop - Hunter HQ 10,000 Gil
Ulric's Kukris No Psychomancer Chapter 14 - Insomnia
Organyx No Menace Dungeon - Fociaugh Hollow
Vigilantes No Menace Dungeon - Greyshire Glacial Grotto
Zwill Crossblades No Randolph's Questline - Lestallum
Mage Mashers No DLC Weapon

Firearms

See also: Firearms

Movesets of Firearms

See also: Movesets
  • Basic combo: Pew pew. Reload after 8 shots.
  • Any directional input: Roll into that direction.
  • Finisher: Strong attack with high stagger/break.
  • Aerial combo: Pew pew. Can't reload mid-air. Can't airstep.

Stats of Firearms

WeaponAttackCriticalMax HPMax MPStrengthVitalityMagicSpiritBullet ResistFire ResistIce ResistLightning ResistDark ResistEffectBuySell
Calamity+53+2+510% chance to inflict Poison300150
Cerberus+156+2+6Enables snipe mode; only available to Noctis
Cocytus+45+2+7Inflicts Ice-based damage15075
Death Penalty+424+2+251% chance to inflict Instant Death-10,000
Enforcer+243+2+19+10% Critical Rate10,0005,000
Executioner+363+2+22+50% damage to lone enemies within 65 feet radius7,500
Flame Gun+210+2+16Inflicts Fire-based damage5,0002,500
Handgun+32+2+4+80% breakage on body parts/ appendages5025
Hyper Magnum+388+2+216,000
Mythril Pistol+96+2+42+11600300
Quicksilver+222+2+18+ 80% breakage on body parts/ appendages8,0004,000
Rebellion+167+2+15Critical bonus when the wielder has low HP: Critical + (5 + 1.5n)% where n stands tor every percentage point reduction under 30% HP1,500750
Valiant+147+2+11+12Absorbs elemental energy when dealing the finishing blow to an enemy
Valiant II+200+2+14+21Absorbs elemental energy when dealingthe finishing blow to an enemy

How to Obtain Firearms

Weapon Purchasable Dropped
From
Location Cost
Handgun Yes Shop - Hammerhead 50 Gil
Cocytus Yes Shop - Hammerhead 150 Gil
Calamity Yes Shop - Wiz Chocobo Post 300 Gil
Mythril Pistol Yes Shop - Taelpar Rest Area 600 Gil
Valiant Yes Caem - Trade Carrots with Tony 4 Carrots
Rebellion Yes Imperial Shop - Steylif Grove Quest 1500 Gil
Valiant II No Cid - Upgrade
Flame Gun Yes Cartanica
Quicksilver Yes Shop - Hammerhead (Menace) 8,000 Gil
Enforcer  ?
Executioner No Menace Dungeon - Greyshire Glacial Grotto
Hyper Magnum No Menace Dungeon - Keycartrich Trench
Death Penalty No Menace Dungeon - Balouve Mines
Cerberus No Imperial Stronghold -

Shields

See also: Shields

Movesets of Machinery

See also: Movesets
  • Basic combo: Shield bashes
  • Forward attack: The most useless attack in the game. Does nothing, other than looks different. (ok, it hits twice, but it's slower than normal attacks)
  • Backwards attack: Shield throw.
  • Side attack: Tabby hates shields too.
  • Finisher: Strong attack with high stagger/break.
  • Aerial attack: Single shield bash. Can't airstep.
  • Blocking: Noctis will block with the shield (shocker). Blocking consumes only 3 mp (0 for some attacks). Weak attacks are deflected by the shield.
  • Counterattack: After blocking, wait half a second and press O. Noctis does a long range shield bash.

Stats of Shields

ShieldAttackCriticalMax HPMax MPStrengthVitalityMagicSpiritBullet ResistFire ResistIce ResistLightning ResistDark ResistEffectBuySell
Absorb Shield+83+1+10+30+12Absorbs elemental energy when dealing the finishing blow to an enerny
Absorb Shield II+167+1+15+38+12Absorbs elemental energy when dealing the finishing blow to an enemy
Aegis Shield+292+1+55+1110% chance to nullify any incoming damage10,000
Black Prince+175+1+32+13+22+ 300 Magic for 5 seconds after taking Darkness damage10,0005,000
Flame Shield+126+1+22+9+21+ 300 Strength for 5 seconds after taking Fire darnage1,500750
Hero's Shield+144+1+25+22-30% damage from bullets5,0002,500
Ice Shield+93+1+18+10+22+ 30%HP Recovery Rate for 5 seconds after taking Ice damage800400
Kite Shield+52+1+15+8Recovers 50 HP per Blink300150
Power Shield+176+1+6+11600300
Thunder Shield+111+1+21+12+24X4 Critical Rate for 5 seconds after taking Lightningdamage1,500750
Wizard Shield+225+1+34+99+126,000
Ziedrich+327+1+50+14+ 200 Strength for 3 seconds after Blinking7,500

How to Obtain Shields

Weapon Purchasable Dropped
From
Location Cost
Kite Shield Yes Shop - Wiz Chocobo Outpost 300 Gil
Absorb Shield Yes Caem - Trade Carrots with Tony 4 Carrots
Ice Shield Yes Shop - Taelpar Rest Area 800 Gil
Thunder Shield Yes Imperial Shop - Steylif Grove Quest 1500 Gil
Flame Shield Yes Imperial Shop - Steylif Grove Quest 1500 Gil
Hero's Shield Yes Shop - Cartanica  ?
Absorb Shield II No Cid - Upgrade  ?
Black Prince Yes Shop - Hammerhead (Menace) 8,000 Gil
Power Shield Yes Shop - Taelpar Rest Area 600 Gil
Wizard Shield No Menace Dungeon - Keycartrich Trench
Aegis Shield No Menace Dungeon - Steylif Grove
Ziedrich No Randolph's Questline - Lestallum

Machinery

See also: Machinery

Movesets of Machinery

See also: Movesets
  • Basic combo: AoE blast, can be charged for more damage.
  • Aerial attack1: AoE blast, can't be charged. Can't airstep.
  • Aerial attack2: Plunging attack. Same as that of greatswords/spears.
  • Special attack: Press triangle to do the machine's special attack. Can't warp strike.

Stats of Machinery

WeaponAttackCriticalMax HPMax MPStrengthVitalityMagicSpiritBullet ResistFire ResistIce ResistLightning ResistDark ResistEffectAcquired by
Auto Crossbow+61+2+12+10Special attack: fires a barrage of crossbow bolts (60 MP)Collectible: Keyca trich Trench
Auto Crossbow Plus+323+2+18+22Upgraded version of Auto CrossbowSidequest: A Better Auto Crossbow (Cid)
Bioblaster+74+2Special attack: disperses a poisonous mist 140 MP)Collectible: outside Keycatrich Trench
Bioblaster Plus+339+2Upgraded version of the BioblasterSideq uest: A Better Bioblaster (Cid)
Circular Saw+90+2+9+7Special attack: inflicts repeated damage with spinningblades (40 MP)Item drop: MA-X Cuirass I100%)
Circular Saw Plus+356+2+21+12Upgraded version of the Circular SawSidequest: A Better Circular Saw (Cid )
Drillbreaker+181+2+7+5+8Special at tack: inflicts repeated damage with piercing drills (80 MP)Collectible: Formouth Garrison
Drillbreaker Plus+432+2+12+13+13Upgraded version of the DrillbreakerSidequest: A Better Drillbreaker(Cid)
Gravity Well+108+2+8Special attack: pulls foes in with a gravity sphere (80 MP)Collectible: Aracheole Stronghold
Gravity Well Plus+374+2+18Upgraded version of the Gravity WellSidequest: A Better Gravity Well (Cid)
Noiseblaster+153+2+11Special attack: emits a pummeling sonic wave over a wide area (80 MP)Collectible: Fort Vaullerey
Noiseblaster Plus+397+2+23Upgraded version of the NoiseblasterSidequest: A Better Noiseblaster (Ci d)

How to Obtain Machinery

Weapon Purchasable Dropped
From
Location Cost
Auto Crossbow No  ?
Bioblaster No Noear Keycatrich Trench
Circular Saw No Main Story Mission
Gravity Well No Imperial Stronghold - ?
Noiseblaster No Imperial Stronghold - ?
Drillbreaker No Imperial Stronghold - ?
Auto Crossbow Plus No Cid - Upgrades
Bioblaster Plus No Cid - Upgrades
Circular Saw Plus No Cid - Upgrades
Gravity Well Plus No Cid - Upgrades
Noiseblaster Plus No Cid - Upgrades
Drillbreaker Plus No Cid - Upgrades

Royal Arms

See also: Royal Arms

Stats of Royal Arms

WeaponAttackCriticalMax HPMax MPStrengthVitalityMagicSpiritBullet ResistFire ResistIce ResistLightning ResistDark ResistEffect
Axe of the Conqueror+483+2+60-80A polearm that performs slow but powerful attacks
At the expense of defense
Blade of the Mystic+396+2+1 50+30+20A longsword with the ability to increase the wielder's Strength through a unique self-buff
Bow of the Clever+203+7+80+50A bow that fires piercing arrows while allowing the wielder to move freely about the battlefield
Katana of the Warrior+361+3+100+25+25+25-50A longsword that attacks quickly and relent lessly aft er startup
Mace of the Fierce+334+2+300-50A mace with the ability to deal grievous breakage to body parts/ appendages
Scepter of the Pious+237+2+150+50A scepter that takes different forms to perform a variety of attacks
Shield of the Just+251+1+500-50-100+1DO+10+10+10+10+10Enabling HP recovery at the cost of MP
A shield that enables cover status when guarding
Star of the Rogue+177+2+20+20+20A shuriken capable of dealing multiple hits in rapid succession
Either on different targets or on the various body parts of a single ta rget
Sword of the Father+141+5+100+100A sword that briefly increases its wielder's Strength after Finishers
Sword of the Tall+518+2+200+D-30-40-40-40-40A greatsword that deals multiple hits with each blow
Sword of the Wise+194+3+100+30+30+30A sword that performs preemptive warp-strrkes to close the distance quickly
Swords of the Wanderer+153+3+50+50Dual swords that can transform into a single weapon to deliver powerful blows
Trident of the Oracle+388+5+60A polearm that produces an afterimage capable of performing additional attacks

How to Obtain Royal Arms

Weapon Purchasable Dropped From Location Cost
Sword of the Wise No Main Story Quest
Axe of the Conqueror No Keycatrich Trench (Dungeon)
Bow of the Clever No Balouve Mines (Dungeon)
Swords of the Wanderer No Main Story Quest
Blade of the Mystic No Main Story Quest
Star of the Rogue No Myrlwood (Dungeon)
Sword of the Tall N Jabberwock Costlemark Tower (Dungeon)
Shield of the Just No West of Thommel's Glade
Mace of the Fierce No Rock of Ravatogh (Dungeon)
Scepter of the Pious No Malmalem Thicket (Dungeon)
Trident of the Oracle No Main Story Quest
Katana of the Warrior No Main Story Quest
Sword of the Father No Main Story Quest

Royal Arms Tips, Tricks and Mechanics

  • Royal Arms drain your health per enemy hit. How much, is dependent on the Royal Arm. The HP drain is percentage-based, meaning raising your health wont help.
  • When you defend with a Royal Arm, ethereal blades will materialize around Noctis and will block bullets for free.
  • You cannot airstep with any Royal Arms
  • You cannot perform link strikes with Royal Arms (except with Iris and maybe other guest characters)
  • Royal arms ignore all resistances and vulnerabilities. They don't ignore immunities though.
  • Royal Arms have unique warp strikes, these typically consume a lot of health.
  • Royal Arms don't have "Finishers". Instead, releasing and re-pushing O will skip to the second or third last attack in their basic combo (only works with some Royal Arms).
  • Most Royal Arms don't have full movesets. If I don't cover some directional inputs for some Royal Arms, that mean those attacks don't exist, or at least I haven't discovered them.
  • Your HP is drained based on each enemy struck, not each attack performed.
  • HP drain can actually put you in danger state. Don't try to keep attacking and being confident in being a one-hit wonder. This is especially true if you use Overwhelm at low HP; you might be invincible to enemy attacks, but you can still be downed.
  • Royal Arms ignore resistances, meaning you can confidently take down enemies with weapon/elemental resistances. It cannot, however, push through Enemy invulnerability.
  • Royal Arms cannot take advantages of weaknesses. Their only damage modifiers come from critical attacks and warp strikes.
  • To use Royal Arms without penalty, use Megaphone with Gladio, Black Choker with Noctis and the Infinite HP and MP Regeneration Exploit. The combination regenerates 600 HP per second.