Difference between revisions of "Favorite Food"
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===Noctis=== | ===Noctis=== | ||
+ | Tech bar charges fster. | ||
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+ | I'm not sure whether this is intentional or not, but Noctis has no Techs of his own, so he only charges Tech bar faster, but there's already Technician for that. I've tested his Armiger and it doesn't seem to charge faster, have longer duration nor gets Critical Hits more often. |
Revision as of 14:05, 20 December 2016
Eating a character's Favorite Food makes his Techniques better.
You probably know that eating your character's favorite food makes them learn their Skills like Fishing faster. But did you know it affects their battle Techniques as well?
Every Tech has a Critical Rate %. You may think, just like I did that it affects the chances of getting a critical hit with them. You're not wrong, but there's more to it. Every Tech has a different, stronger version and Critical Rate is the chance that the character will use the stronger version. However, eating their favorite food will increase this chance to 100 % for all their Techs.
Contents
Gladiolus
Tech Name | Normal Version | Enhanced Version |
---|---|---|
Tempest | 2 wide area attacks | 3 wide area attacks + Higher Critical chance |
Dawnhammer | A single powerful attack | Increased damage + Higher Critical chance |
Royal Guard | Cover and HP+MP regen | Ground slam AoE that staggers enemies and can push them away + Higher Critical chance |
Cyclone | AoE slam with a spinning follow up | More attacks in the follow up and launches Noctis in the air + Higher Critical chance |
Impact | 1 close range and 1 long range AoE attacks | Increased damage staggers enemies and cancels their animations + Higher Critical chance |
Ignis
Tech Name | Normal Version | Enhanced Version |
---|---|---|
Mark | Marks up to 4 enemies for a follow up | Higher Critical chance |
Regroup | Heals everyone and removes Danger status | Increases everyone's Defence by 100 for 30 seconds |
Overwhelm | Raises everyone's Attack by 20 for the Tech's duration and uses their Deathblows on a single enemy | Higher Critical chance |
Enhancement | Buffs Noctis' weapons with an element for ~60 seconds | Increased duration to ~300 seconds |
Libra Elementia | Basic level spell with a follow up | Possibly wider AoE + Higher Critical chance on the follow up |
Sagefire | Fire buffed physical stab with 2 explosions | Ignis additionally throws his daggers at the enemy for 2 extra physical attacks + Higher Critical chance |
Prompto
Tech Name | Normal Version | Enhanced Version |
---|---|---|
Piercer | Penetrating shot that can hit multiple enemies | Can stagger most enemies + Higher Critical chance |
Starshell | Distracts enemies and weakens Demons | Additionally weakens Demons with holy light |
Recoil | Powerful machinery attack | Prompto runs after the enemy to increase the likelihood of hitting them + Higher Critical chance |
Gravisphere | Pulls enemies and damages them | Stronger pull + Higher Critical chance |
Trigger Happy | Flurry of shots with a finisher | Doubled the amount of shots and gets additional finisher + Higher Critical chance |
Noctis
Tech bar charges fster.
I'm not sure whether this is intentional or not, but Noctis has no Techs of his own, so he only charges Tech bar faster, but there's already Technician for that. I've tested his Armiger and it doesn't seem to charge faster, have longer duration nor gets Critical Hits more often.