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Late Game and Post Game (Menace) Tips and Tricks

2,559 bytes added, 00:41, 13 February 2017
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*equip Noctis with the [[Ring of Lucis]]. Hold square when attacked and the ring will counter with a magic-burst.
*for the most part, Libra Elementia is your free pass. Combine the other two options at your discretion, and enjoy!
 
'''More Tips:'''
*In danger you can use a Hi potion to get out of it. Using it quickly enough basically avoids max HP loss.
*Finesse score is increased through Link Strikes and Blindside. If you want the +4 AP from Tacticians Fanfare, then equip Friendship bands on everyone and use Sword/Spears
*If all else fails, Star of the Rogue and Trident of the Oracle warp strikes basically allow you to beat all content outside of costlemark menace due to their invincible animations. Basically warp, warp, warp, hi potion, repeat.
*The really expensive totomostro items aren't really worth it unless you want to finish the car customization. The the spear and the gun are pretty good though if you haven't gone into the menace dungeons yet. The turbocharger is worth it if you don't use fast travel as it cuts down travel time pretty significantly.
*Zu beaks are bar none the easiest limit break magic item IMO, rest at the haven on the rock, leave your car at Veritas and just travel between the two killing the Zu. It takes about 5 minutes round trip on 1.04.
*The Secret 1 color for the car can be unlocked without the mythic samples from totomostro. If you buy all but 1 of the basic/advanced/expert sample colors it will unlock. This lets you get the cheaper ore/shards from the carnival if you're just interested in secret 1.
*Rerunning the Chocobo chick mission at the carnival is probably the best way to grind crystals that I know of. From some calculations you need roughly 30-40 of each crystal to complete the mythic samples meaning you need about 600 or so medallions.
*Limitless Link is probably the most bang for your buck damage upgrade to reach 9999 and beyond. It costs 999 AP, but lets you routinely get beyond 9999 with friendship bands and Blindside. Just roll around and Blindside mobs. Most will die immediately and you get an AP point for it.
*Costlemark Menace is not that bad.Adequate preparation is much less than you think and wound up for me as:
 
*Freeze 4 casts at 999 potency for the Iron Giant rooms.
 
*Flare 10 casts at 999 potency if you don't like fighting mindflayers
 
*Lasagna al Forno x10 (level 9 cooking) and Safety Bit/Ribbons for the Elder Coeurls and the bosses. Last boss is vulnerable to Freeze if you want to make the fight shorter.
 
*Herding mobs so your magic can hit them all at once is possible with the Gravity Well or Gravisphere. Just use the gravity skill to herd and then throw the spell when all mobs are in one place. Gravisphere works on everyone, Gravity Well stopped working on invincible flans in 1.04.
[[Category:Guides]]

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