Royal Arms

From Final Fantasy XV Wiki
Revision as of 22:43, 18 December 2016 by Ff15wiki (talk | contribs)

Jump to: navigation, search
See also: Weapons

Stats of Royal Arms

WeaponAttackCriticalMax HPMax MPStrengthVitalityMagicSpiritBullet ResistFire ResistIce ResistLightning ResistDark ResistEffect
Axe of the Conqueror+483+2+60-80A polearm that performs slow but powerful attacks
At the expense of defense
Blade of the Mystic+396+2+1 50+30+20A longsword with the ability to increase the wielder's Strength through a unique self-buff
Bow of the Clever+203+7+80+50A bow that fires piercing arrows while allowing the wielder to move freely about the battlefield
Katana of the Warrior+361+3+100+25+25+25-50A longsword that attacks quickly and relent lessly aft er startup
Mace of the Fierce+334+2+300-50A mace with the ability to deal grievous breakage to body parts/ appendages
Scepter of the Pious+237+2+150+50A scepter that takes different forms to perform a variety of attacks
Shield of the Just+251+1+500-50-100+1DO+10+10+10+10+10Enabling HP recovery at the cost of MP
A shield that enables cover status when guarding
Star of the Rogue+177+2+20+20+20A shuriken capable of dealing multiple hits in rapid succession
Either on different targets or on the various body parts of a single ta rget
Sword of the Father+141+5+100+100A sword that briefly increases its wielder's Strength after Finishers
Sword of the Tall+518+2+200+D-30-40-40-40-40A greatsword that deals multiple hits with each blow
Sword of the Wise+194+3+100+30+30+30A sword that performs preemptive warp-strrkes to close the distance quickly
Swords of the Wanderer+153+3+50+50Dual swords that can transform into a single weapon to deliver powerful blows
Trident of the Oracle+388+5+60A polearm that produces an afterimage capable of performing additional attacks

How to Obtain Royal Arms

Weapon Purchasable Dropped From Location Cost
Sword of the Wise No Main Story Quest
Axe of the Conqueror No Keycatrich Trench (Dungeon)
Bow of the Clever No Balouve Mines (Dungeon)
Swords of the Wanderer No Main Story Quest
Blade of the Mystic No Main Story Quest
Star of the Rogue No Myrlwood (Dungeon)
Sword of the Tall N Jabberwock Costlemark Tower (Dungeon)
Shield of the Just No West of Thommel's Glade
Mace of the Fierce No Rock of Ravatogh (Dungeon)
Scepter of the Pious No Malmalem Thicket (Dungeon)
Trident of the Oracle No Main Story Quest
Katana of the Warrior No Main Story Quest
Sword of the Father No Main Story Quest

Royal Arms Tips, Tricks and Mechanics

  • Your HP is drained based on each enemy struck, not each attack performed.
  • HP drain can actually put you in danger state. Don't try to keep attacking and being confident in being a one-hit wonder. This is especially true if you use Overwhelm at low HP; you might be invincible to enemy attacks, but you can still be downed.
  • Royal Arms ignore resistances, meaning you can confidently take down enemies with weapon/elemental resistances. It cannot, however, push through Enemy invulnerability.
  • Royal Arms cannot take advantages of weaknesses. Their only damage modifiers come from critical attacks and warp strikes.
  • To use Royal Arms without penalty, use Megaphone with Gladio, Black Choker with Noctis and the Infinite HP and MP Regeneration Exploit. The combination regenerates 600 HP per second.