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How to Farm 1000+ AP in 30 Minutes

2,078 bytes added, 00:48, 29 December 2016
Created page with "{{see also|Guides}} As I'm sure you're all aware the new items that are available from the recent December patch make AP farming a little more efficient. However, there are so..."
{{see also|Guides}}
As I'm sure you're all aware the new items that are available from the recent December patch make AP farming a little more efficient. However, there are some small details that you might not be aware of that make the process a little more efficient than you might've thought.

[[Items]] you'll need: [[Armiger Accelerator]], [[Blitzer's Fanfare]], [[Warrior's Fanfare]]

[[Ascension]] node needed: [[Armiger Action]]

What you'll need to do:

Go to the standard location in [[Three Valleys]] with the [[Shield of the Just]] and call the dogs

WAIT for the battle mode to be activated before killing them. Good timing is required here as if you wait too long, your party will kill the dogs and you'll lose AP from warp-strikes

After you kill all the dogs activate armiger to get +1 AP. Good timing is also required here as well as an awareness of the pack number. You don't want to activate it when there's a dog still alive as you'll deplete the armiger bar and waste time. The best time to activate it is before the orange bar of the last dog you kill is half depleted. You'll get the +1 AP from activating it and barely deplete the bar. Ideally you'll be using it at the end of every pack.

You'll get +3 AP from having an A+ in Timing and Offense thanks to the fanfares. As soon as you see this number, summon a new pack of dogs. If you wait too long, you won't be able to summon another pack until after the Report Card finishes distributing exp.

Even if your party kills the dogs, you'll still get +4 AP at the end of the battle. If you were using the old method, it would be better than warping too soon and getting only +1 AP out of a pack of 4 dogs and take about as much time as getting a pack of 2 dogs twice in a row... so losing out on the AP from missing the warp strike isn't that much of a loss. It ends up being pretty fast.

It's a little more involved than the old method, but it also makes the process a little more fun because of the timing involved. It's really satisfying to time armiger just right. Try it out!



[[Category:Guides]]

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