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[[Crestholm Channels]] is a [[Dungeon]]
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==Strategy Guide==
Crestholm Channels is a bit of a mess of a dungeon at first glance, but after you get some time to collect your bearings, you should be fine. Just keep in mind that anywhere below level 45 is doable to some degree, it’s best to be up-to par with the level gap this time around, I feel.
To begin with, you’re going to want to head towards the two check marks that are placed on the map to activate some controls on a machine that you’re going to want to activate before too long. After you get the first 2 machines sorted, head towards what looks like four narrow pipes, of which can be located towards the middle of the map. Look for the third pipe from the left and you should come across a set of stairs on the map and it will lead you to the next area, as well as the next machine. Head down the hall until you come across a drop; be sure to kick down the ladder and climb down to the next floor.
Move towards the south end of your mini-map and you’ll come across the next machine that you’re going to want to activate. Just be careful, due to all of the monsters and enemies that are lying in wait, it’s best to take care of them first and foremost before you activate the next machine. Once you’re done in this area, head back to where you entered on this floor and look for something that resembles a slide and enjoy the trip down into the pit!
Before too long you’ll encounter what seems to a boss, but is in actual fact just a mini-boss. The mini-boss isn’t too difficult, but it can do some substantial damage to you in one fell swoop. Oh, and to make matters just that little bit worse you’re going to have to contend with it turning you into a toad if you fail to time your dodges properly, so do keep that in mind.
After you defeat the boss you will come across a bunch of ladders you’re going to want to scale each time until you get to the very top and are required to cross (slowly) over a pipe to reach the next machine. Don’t fall off the pipe – you will die!
Soon enough, you will enter a fairly spacious room and encounter a large, green door – the one piece of equipment that is making [[Noctis]] activate all these machines to progress. Thankfully, there’s only the one more machine left to activate and it’s not all that far from here.
Nearby you will find a couple of ladders that you’re going to want to climb and just before you climb on the second one you will have a Black Flan to contend with.
One last ladder will take you to the final machine and will open that green door we’ve just encountered. After activating the final machine, head back down to the big, green door in whatever way you please and be prepared for the real boss fight of this dungeon.
Now that the door is out of the way, slide down the passage and come face-to-face with the level 50 [[Jormungand]]. A lot of his attacks involve the use of fire, so some fire resistance definitely will help out if you’re not quite up-to snuff for this fight. Similar to the mini-boss you fought, there’s going to be a number of sweeping attacks, but they’re all fairly easy to avoid with some decently timed dodges. As a result, before too long the beast will be defeated and you can finally consider this dungeon/maze a blinding success!
==Map==
{{see also|Crestholm Channels Map}}