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Episode Gladiolus

24 bytes added, 17:02, 10 April 2017
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==Path to Perdition==
At the start of this trial you are going to be faced with quite the formidable foe by the name of the [[Enkidu]]. This is not a boss to be taken lightly, as the amount of damage they can do in one fell swoop is terrifying and awe-inspiring all at the same time. Just like the last boss, taking a defensive approach is an idea that I would recommend - all so you don’t have to restart the fight once more.
To get a little bit of extra damage in when it’s not expecting it, run around to the back of the Wyvern and you’ll be able to get some nice damage against it without putting yourself in too much danger. When the beast has plans to attack you, be sure to put up your shield and walk backwards to decrease the impact of any potential AOE abilities. Basically, rinse and repeat, and before long the beast will finally fall to your blade; even if you did use a fair amount of your items trying to get through the fight – but trust me on this, it’s normal.
Almost as soon as you finish off the boss you will be expected to fight against some smaller, much easier enemies; head down the stairs once they have been defeated and keep moving forward. After you reach the bottom there will be some more enemies for you to swing your sword at or one of the columns that you will find around you.
When they’re defeated, head through the wall near the side of a cliff and a wooden bridge in sight. Exploring around this little area will get you some potions that might be worth the effort in the oncoming fights, so it might be an idea to pick them up while you’ve got the chance. Head down the path and keep on going until you reach the bottom – be aware that when you step off of the path that you will be introduced to a number of enemies, one of which is a [[Bandersnatch]], a creature that is not going to make your life easy. Despite this, leave the Bandersnatch for last, as the remaining enemies are easier to deal with; yet harder to ignore if you don’t do something about them.
Once the battle is over, look towards the left and you should notice a staircase that will provide a linear path to your next objective. Climb all the way up to the top, take out some easily dealt with enemies, and then get some rest at the next campsite. When you’re ready, keep on moving along the linear path, defeat any small-fry that come your way and look out for a crawl space that you can just barely fit through; on the other side is a boss.
This fight has you going against a creature known as the [[Inannaduru]], but he has a couple of friends to help him out. Thankfully, these friends of his don’t take much to deal with, which is why you should focus on them first before you go for the boss. A lot like the other boss fights, taking a defensive stance is for the best and a fair amount of distance is recommended the whole time, due to the fact that this fellow can in actual fact poison you. The moment his HP reaches 0 a wall behind him will fall down and you’ll be expected to have another fight before you can move on; yet thankfully this little battle isn’t quite as challenging as the previous boss fight, not even in the slightest.
If you thought Inannaduru was the boss for this trial you would sadly be wrong, as the [[Humbaba ]] is the actual boss of the area and while he may be able to deal some serious damage if you’re not careful and blocking when you should be; with just how slow he is, he’s a pretty straightforward fight. For the most part it boils down to: “he charges up an attack, you get in a few strikes before he swings, and then you proceed to block and rinse and repeat”. There’s not much to this fight, so a slightly more aggressive approach can actually work in your favour here.
==To Serve as Shield==
The fourth and final trial is the hardest, which should surprise no one. When you walk and follow along the path there’s going to be a campsite that you can rest and a few steps away from it you will be treated to a cutscene when you approach the waypoint. This brand new cutscene symbolises the start of your fight with the final boss of the trials to become the Shield for the king – the [[Blademaster ]] known as [[Gilgamesh]].
Gilgamesh manages to announce his attacks rather easily, so that makes your life easier, but since they come in the form of combos, blocking and parrying is the only way to deal with them. Blocking is going to help mitigate the damage; whereas parrying is going to deal a nice chunk of damage to this rather tanky boss. There aren’t a lot of opportunities for you to strike against Gilgamesh, but one of the best weapons comes in the form of him changing his weapons because it’s one of the very few times where he can’t punish you for striking against him.

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