Changes

Jump to: navigation, search

Justice Monsters Five

3,735 bytes added, 06:56, 4 December 2016
no edit summary
#REDIRECT [[Justice Monsters Five ]] is an [[mini-game]] that can make your characters extremely overpowered if you farm for a few hours. Purchasing Ascensions that increase the number of [[accessories]] you can wear is key if you do plan to do so. Increasing everyone's STR by 50 and HP by 500 is going to make you quite strong. One final note: If you plan to play [[Noctis]] like a spellcaster it wouldn't be a bad idea to farm three [[Celestriad]]s for each of your team mates; so you don't blow away your allies HP with friendly fire spells as much. ==Charge Attacks==Each of your heroes has a charge attack indicated by the letter on the bottom left. These charge attacks are used by holding down X for a second and then letting go. The various charge attacks are: *'''P''' - Pierce. Instead of bouncing off of each monster it pierces right through them and keeps going*'''B''' - Blast. It will detonate on the first monster it touches hitting it three times instead of once.*'''C''' - Curve. The monster will Curve and hug one side of the arena all the way up to the top. ==Elements==Each Hero has a unique element associated with them. The various elements and their weaknesses are: *'''Fire''' - High damage to Earth. Weak to Water.*'''Earth''' - High damage to Lightning. Weak to Fire.*'''Lightning''' - High damage to Water. Weak to Earth.*'''Water''' - High damage to Fire. Weak to Lightning.*'''Darkness''' - No strengths or weaknesses. Note: All boss encounters are Fire based. It's best to defeat his defenders and finish him off with a Water hero. ==Slicing==Mastering slicing makes this mini-game a lot easier. Slicing is performed by holding the Left Analog stick in various directions and pressing X. This causes the pinball to fire in various directions that are not easily shot otherwise. Useful Slices:*Straight Down: Fires the pinball towards the center. Excellent for hitting the center bumper.*Down Right / Down Left: Fires the pinball to the top right and top left corners. Excellent for getting around bumpers.*Straight Up: Makes your pinball hop from one side to the other. Excellent for dodging a bosses super attack. ==Specials==Each hero has a mana gauge to the right of their portrait. When the gauge is full you can perform a hero attack by pressing Square. It doesn't do much damage but it does make you invulnerable for a short time which can be useful. The trick to this however is that you can select a different hero with L1 or R1 and use their specials as well. Doing so puts that hero into the battle for a short time, giving you two pinballs and making your second hero invulnerable. You can have all four heroes on the field at once if you use each of their specials back to back.  ==Rewards==[[Chocobo Chests]] are obtain via a [[Slot Machine]]. The slot machine can be activated four times on each stage. Stages are usually comprised of either Three Waves, or a couple waves followed by a boss battle. To activate the slot machine you need to hit Bumpers located in the arena over and over until the yellow gauge in the center fills up. The four orbs in the center represent how many times you've activated the slot machine.  This can be done incredibly easy by holding the left analog stick straight down so that your slices hit the center bumper over and over (Item90% of the time).  99 Chests: [[Celestriad]] - Reduces Fire, Ice, and Lightning Damage by 30%75 Chests: [[Ruby Bracelet]] - Increases Strength by 5050 Chests: [[Gold Bangle]] - Increases HP by 500.34 Chests: [[Titanium Bangle]] - Increases HP by 200.?? Chests: [[Iron Bangle]] - Increases HP by 100. Note: You can quit the pinball game anytime you want once you've obtained the number of chests that you want.                   [[Category:Mini-games]]

Navigation menu