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'''More Tips:'''
*In danger you can use a Hi potion to get out of it. Using it quickly enough basically avoids max HP loss.
*Finesse score is increased through [[Link Strike]]s and [[Blindside]]. If you want the +4 [[AP]] from [[Tacticians Fanfare]], then equip [[Friendship Band]]s on everyone and use [[Sword]]/[[LancePolearm]].
*If all else fails, [[Star of the Rogue]] and [[Trident of the Oracle]] warp strikes basically allow you to beat all content outside of [[Costlemark Menace]] due to their invincible animations. Basically warp, warp, warp, hi potion, repeat.
*The really expensive [[Totomostro]] items aren't really worth it unless you want to finish the car customization. The the spear and the gun are pretty good though if you haven't gone into the menace dungeons yet. The turbocharger is worth it if you don't use fast travel as it cuts down travel time pretty significantly.
*Costlemark Menace is not that bad.Adequate preparation is much less than you think and wound up for me as:
*[[Freeze ]] 4 casts at 999 potency for the [[Iron Giant ]] rooms.
*Flare 10 casts at 999 potency if you don't like fighting mindflayers[[Mindflayer]]s
*[[Lasagna al Forno]] x10 (level 9 cooking) and [[Safety Bit]]/Ribbons [[Ribbon]]s for the [[Elder Coeurl]]s and the bosses. Last boss is vulnerable to [[Freeze]] if you want to make the fight shorter.
*Herding mobs so your magic can hit them all at once is possible with the [[Gravity Well]] or [[Gravisphere]]. Just use the gravity skill to herd and then throw the spell when all mobs are in one place. Gravisphere works on everyone, Gravity Well stopped working on invincible flans in 1.04.