Late Game and Post Game (Menace) Tips and Tricks
- See also: Guides
I. How to fight Tonberry and Master Tonberry without dying (PS4)
- Equip a chunky weapon of your choice (ie: greatsword)
- Hold the square button - keep it down indefinitely
- When struck by a Tonberry, you will be prompted to press circle to parry the attack. Do so, quickly.
- Goto Step 2; repeat until all enemies are dead.
- You can use Black Hood to fill any gaps and ensure dodging.
II. What is reducing my Max HP?!
- When a demon-type mob hits you, they can reduce your Max HP
- When you reach 0 hp, your Max HP will slowly drain
III. How to heal your Max HP
IV. Menace Under [XYZ] quest dungeons - some are MUCH HARDER than others!
- most dungeons are reasonable at or near dungeon level.
- Daurell is filled with some physical-immune mobs; magic only. Be prepared!
- Steyliff is a 100-floor dungeon [!!!] with campfires every 10 levels. some physical immune mobs deep in dungeon. This is not normal; most of these dungeons only have 20-30 floors at most.
- Costlemark has a NO ITEMS restriction; cannot use Phoenix Downs/Elixir/etc. Have mercy.
V. Moogle Charms stack.
- Get x3 accessory slots and put x3 Moogle Charms on Noctis
- Use +XP gain foods like Mother & Child.
- Use rare coins to refine magic and cast those spells to one-shot low level enemies - EXP multiplier Level 99"
- Rest at Altissia (x3 xp) or Guldan Quay (x2 xp) for maximum bonuses
VI. Adamantoise is an exercise in persistence, not difficulty
- nothing to be scared of, save for a test of time.
- collecting end game equipment shortens the fight time considerably and is recommended.
VII. Legendary Boss: Naglfar (Zwill Crossblades)
- level 120 boss [recommended Lvl.99]
- one*shots everyone, all the time
- is an exercise in draining Phoenix Downs / Elixirs / Potions / just out grind him
- using Team abilities helps immunize yourself against his one-shotting attacks
- hit from behind, whenever possible - more immunization against attacks during team/back attack animations
- Remember to Amiger and Summon when available to shorten the fight
- horrible, overtuned fight * you'll spend almost as much time waiting on Item animations as you will fighting him.
- You can disable the items animation in the options. However, BEWARE because this effects gameplay by denying you the recharge*time to your technique bar during these long 3-5sec animations. *Less technique bar means less invulnerable attack animations during boss attacks. Choose wisely.
VIII. Equipping Amiger to weapon slots will add their stat bonuses whether you're using them or not
- Equip your best weapon in the top-slot [ie: Ultima Blade, Balmung, etc...]
- Equip Amiger weapons in the other 3 weapon slots FOR STATS ONLY; no point in using them.
- Sword of The Tall, Axe of The Champion, etc... huge, huge bonuses.
- All weapons add their stat bonuses (except attack) and resistances no matter what weapon you are using. The stat boosts for normal weapons is typically much smaller than the Amiger weapons but still could be useful."
IX. Some Amiger weapons reduce your resistances dramatically.
- Sword of The Tall has: Fire/Ice/Lightning/Dark: -40%
- Katana of the Warrior has: Dark: -50%
- if Boss of Menace Under Steyliff is too hard; adjust your lightning Res!
X. Riding your chocobo will level it up (eventually)
- Steps taken on a chocbo count towards leveling up.
- Higher chocoobo levels will results in better stats and performance for the chocobo.
- Gladiolus's SURVIVAL ability levels similarly, but only from walking/running on foot.
XI. Chocobo races are for cosmetic rewards only; no stats or abilities will be improved
- You get medals for winning the chocobo races.
- You get new colors (to selected from) for winnning chocobo races.
- These rewards are cosmetic only and can be completely ignored. No gameplay impact.
XII. You can heal your HP at campsites by using Train, without resetting current food buffs!
- When using a campsite, choosing Train will refill your HP but won't sleep until morning - which means your food buff does not expire. Great for Menace dungeon campsites where you want to keep your foodbuff but still refill your HP.
XIII. How to deal with Physical Immune mobs without Elemency spells (in Menace Dungeons)
They're rare, but there exists a handful of Physical Immune mobs in a few of the Menace Dungeons [Steyliff, Duarell, etc]. If you're out of Elemency (or running really low), you can work around it by:
- equip Libra Elementia for Ignis [1 bar technique, casts magic spell on target]
- equip Gravisphere for Prompto [2 bar technique, pulls mobs together; does light magic damage]
- equip Noctis with the Ring of Lucis. Hold square when attacked and the ring will counter with a magic-burst.
- for the most part, Libra Elementia is your free pass. Combine the other two options at your discretion, and enjoy!