From Final Fantasy XV Wiki
Revision as of 23:11, 29 November 2016
Swords
- See also: Swords
Movesets of Swords
- See also: Movesets
- Basic combo: Sword slashes
- Forward attack: Stab. Better damage and forward momentum.
- Backwards attack: Noctis will do a backflip (has I-frames). If you keep holding after the flip, he'll do another one and begin aerial combo.
- Side attack: Small sidestep + 2 slashes. Release and re-push the stick in the same direction to make Noct jump into the air and begin aerial combo.
- Finisher: Strong attack with high stagger/break.
- Aerial attack: Sword slashes. Can airstep.
Stats of Swords
Weapon | Attack | Critical | Max HP | Max MP | Strength | Vitality | Magic | Spirit | Bullet Resist | Fire Resist | Ice Resist | Lightning Resist | Dark Resist | Effect | Buy | Sell | Airstep Sword | +83 | +3 | | +7 | | | | | | | | | | Halves MP consumption in mid- air | 300 | 150 |
Balmung | +446 | +3 | | +11 | | | | | | | | | | Damage reduction with lower MP: -4% damage for every percentage point | | 10,000 |
Blazefire Saber | +71 | +3 | | +9 | | | | | | | | | | -15% physical damage taken | | |
Blood Sword | +198 | +3 | | +11 | | | | | | | | | | 20% chance to recover 30 HP per hit | 5,000 | 2,500 |
Broadsword | +42 | +3 | | +6 | | | | | | | | | | +2% Critical Rate per combo hit | 150 | 75 |
Durandal | +232 | +3 | | +11 | | | | | | | | | +33 | Light- elemental | 10,000 | 5,000 |
Engine Blade | +28 | +3 | | +5 | | | +5 | | | | | | | Absorbs elemental energy when dealing the finishing blow to an enemy | | |
Engine Blade II | +40 | +3 | | +15 | | | +12 | | | | | | | Abso rbs elemental energy when dealing the f inishing blow to an enemy | | |
Engine Blade III | +207 | +3 | | +25 | | | +1 8 | | | | | | | Absorbs elemental energy when dealing the finishing blow to an enemy | | |
Enhancer | +276 | +3 | | +12 | | | | | | | | | | | | 6,000 |
Flame Tongue | +117 | +3 | | +7 | | | | | | +28 | | | | Inflicts Fire-based damage | 800 | 400 |
Ice Brand | +137 | +3 | | +10 | | | | | | | +31 | | | Inflicts Ice- based damage | 1,500 | 750 |
Ragnarok | +153 | | | | | | +8 | | | | | | | Allowing the wielder to deliver devastating warp-strikes. | | |
Rune Saber | +103 | +3 | +48 | +8 | | +8 | +12 | +9 | | | | | | | 600 | 300 |
Soul Saber | +343 | +3 | | +12 | | | | | | | | | | Damage bonus with lower stamina: +4% for every percentage point reduction under 50% | | 9,000 |
Ultima Blade | +364 | +3 | | +40 | | | +30 | | | | | | | Absorbs elemental energy when dealing the finishing blow to an enemy | | |
How to Obtain Swords
Greatswords
- See also: Greatswords
Movesets of Greatswords
- See also: Movesets
- Basic combo: Slashes and stabs
- Forward attack: Complicated bs. Not even gonna try to explain with text. All you need to know is that this makes you attack faster.
- Backwards attack: Charge attack. The longer you hold O, the stronger the attack (fully charged when Noct flashes).
- Side attack: Doesn't exist. Tabby hates greatswords.
- Finisher: Tempest
- Aerial attack 1: A single slash. Can't airstep.
- Aerial attack 2: Plunging stab. Same activation criteria as the spear's similar attack.
Stats of Greatswords
Weapon | Attack | Critical | Max HP | Max MP | Strength | Vitality | Magic | Spirit | Bullet Resist | Fire Resist | Ice Resist | Lightning Resist | Dark Resist | Effect | Buy | Sell | Afrosword | +503 | | +287 | | | | | +54 | | | | | | | | |
Apocalypse | +597 | +2 | +403 | | | | | | | | | | | Damage bonus when the wielder has low HP: Damage + (30 + 9n )% where n stands for every percentage point reduction under 30% HP | - | 10,000 |
Blade of Brennaere | +131 | +2 | +82 | | | | | | | +27 | | | | Inflicts Fire-based damage | 300 | 150 |
Claymore | +156 | +2 | +98 | | | +32 | | | | | | | | | 600 | 300 |
Dominator | +583 | +2 | +298 | | | | | | | | | | +32 | Light-elemental | | 6,000 |
Duel Code | +370 | +2 | +468 | | | | | | | | | | | +50% damage to lone enemies within 65 feet radius | | 7,500 |
Force Stealer | +210 | +2 | +202 | +6 | | | | | | | | | | Absorbs elemental energy when dealing the finishing blow to an enemy | | |
Force Stealer II | +463 | +2 | +308 | +11 | | | | | | | | | | Absorbs elemental energy when dealing the finishing blow to an enemy | | |
Genji Blade | +426 | | +357 | | | | | | | | | | | ??? | | |
Hardedge | +244 | +2 | +153 | | | | | | | | | | | +80% breakage on body parts/ appendages | 1,500 | 750 |
Hyperion | +496 | +2 | +310 | | | | | | | | | | | + 15% damage per additional enemy within 65 feet radius (max + 100%) | 8,000 | 4,000 |
Iron Duke | +581 | +2 | +153 | | | | | | | | | | | | | 5,000 |
Masamune | +88 | +2 | +49 | | | | | | | | | | | 20% chance of inflicting 30% Max HP damage when the target' s HP is full | | |
Thunderbolt | +345 | +2 | +246 | | | | | | | | | +29 | | Inflicts Lightning-based damage | 5,000 | 2,500 |
Two-handed Sword | +48 | +2 | +53 | | | | | | | | | | | + 15% damage per additional enemy within 65 feet radius (max + 100%) | 50 | 25 |
War Sword | +78 | +2 | +65 | | | | | | | | | | | 10% chance to inflict Compromised | 150 | 75 |
How to Obtain Greatswords
Polearms
- See also: Polearms
Movesets of Polearms
- See also: Movesets
- Basic combo: Stab attacks. At the end of the combo, Noctis will jump into the air and begin aerial combo.
- Forward attack: Noctis will jump into the air above the enemy and begin aerial combo. If the enemy is small, Noctis will be in position to do Aerial attack 2.
- Backwards attack: Noctis will jump backwards (has I-frames). If you stop holding the thumbstick, he will do do Full Thrust. If you keep holding, he will do another jump and begin aerial combo.
- Side attack: Slash combo. If you release the thumbstick, Noctis will end it with a stab, if you keep holding, he'll jump into the air and begin aerial combo.
- Finisher: Strong attack with high stagger/break.
- Aerial attack 1: Stab combo. Spears can airstep.
- Aerial attack 2: Plunging attack. If you are directly above your target, Noctis will do this attack.
</noinclude>===Stats of Polearms===
Weapon | Attack | Critical | Max HP | Max MP | Strength | Vitality | Magic | Spirit | Bullet Resist | Fire Resist | Ice Resist | Lightning Resist | Dark Resist | Effect | Buy | Sell | Dragoon Lance | +246 | +4 | | | | | | | | +15 | +14 | +16 | | | | 6,000 |
Drain Lance | +33 | +4 | | +5 | | | | | | | | | | Absorbs elemental energy when dealing the finishing blow to an enemy | | |
Drain Lance II | +48 | +4 | | +1 1 | | | | | | | | | | Absorbs elemental energy when dealing the finishing blow to an enemy | | |
Drain Lance III | +195 | +4 | | +11 | | | | | | | | | | Absorbs elemental energy when dealing the finishing blow to an enemy | | |
Flayer | +337 | +4 | | | | | | | | | | | | Finishers deal +80% damage | | 10,000 |
Gae Bolg | +75 | +4 | | | | | | | | | | | | +44% damage when using warp strikes | | |
Ice Spear | +133 | +4 | | | | | | | | | | | | Inflicts Ice-based damage | 800 | 400 |
Javelin | +18 | +4 | | | | | | | | | | | | Critical bonus when the wielder has low HP: Critical +(5 + 1.5n)% where n stands for every percentage point reduction under 30% HP | 150 | 75 |
Mythril Lance | +55 | +4 | | | | | +32 | | | | | | | | 300 | 150 |
Precision Lance | +266 | +4 | | | | | | | | | | | | + 10% Critical Rate | | 7,500 |
Radiant Lance | +205 | +4 | | | | | | | | | | | | Light-elemental | 10,000 | 5,000 |
Rapier Lance | +68 | +4 | | | | | | | | | | | | +80% breakage on body parts/ appendages | 600 | 300 |
Storm Lance | +113 | +4 | | | | | | | | | | | | Inflicts Lightning-based damage | 1,500 | 750 |
Wyvern Lance | +161 | +4 | | | | | | | | | | | | +50% damage in mid-air | 5,000 | 2,500 |
How to Obtain Polearms
Daggers
- See also: Daggers
Movesets of Daggers
- See also: Movesets
- Basic combo: Fast slashes
- Forward attack: Stab. Good forward momentum.
- Backwards attack: Dagger toss. Noctis walks backwards and when he's out of range, he'll dropkick the enemy.
- Side attack: Strafe around enemy, end with a slash. Release and re-push the thumbstick to make Noctis jump into the air and begin aerial combo.
- Finisher: Strong attack with high stagger/break.
- Aerial attack: Slash combo. Can't airstep.
Stats of Daggers
Weapon | Attack | Critical | Max HP | Max MP | Strength | Vitality | Magic | Spirit | Bullet Resist | Fire Resist | Ice Resist | Lightning Resist | Dark Resist | Effect | Buy | Sell | Assassin's Daggers | +126 | +8 | | +7 | | | +10 | | | | | | | 10% chance to inflict Poison | 1,500 | 750 |
Avenger's | +41 | +8 | | +4 | | | +5 | | | | | | | Critical bonus when the wielder has low HP Critical +(5 + 15n)% where n stands for every percentage point reduction under 30% HP | 150 | 75 |
Cutlasses | +58 | +8 | | +6 | | | +10 | | | | | | | 10% chance to inflict Mollified | 300 | 150 |
Daggers (Item) | +20 | +8 | | +4 | | | +5 | | | | | | | +50% damage to enemies in vulnerable status | 50 | 25 |
Delta Daggers | +153 | +8 | | +6 | | | +15 | | | | | | | 10% chance to inflict Compromised | 5,000 | 2,500 |
Mage Mashers | +66 | +45 | | +13 | | | +32 | | | | | | | -30% Fire/lce/Liqhtninq damage | | |
Main Gauches | +192 | +8 | | +7 | | | | | | | | | | +50% damage to enemies in vulnerable status | 8,000 | 4.000 |
Mythril Knives | +62 | +8 | | +6 | | | +50 | | | | | | | | 600 | 300 |
Organyx | +248 | +8 | | +10 | | +25 | +23 | +32 | | +10 | +10 | +10 | +10 | | | 6,000 |
Orichalcum | +223 | +8 | | +9 | | | +20 | | | | | | | Light-eleme ntal | 10,000 | 5.000 |
Plunderers | +111 | +8 | | +10 | | | +10 | | | | | | | Absorb elemental energy whe n dealing the finishing blow to an enemy | | |
Plunderers II | +183 | +8 | | +15 | | | +30 | | | | | | | Absorb elemental energy when dealing the finishing blow to an enemy | | |
Ulric's Kukris | +234 | +13 | +282 | +24 | +8 | +15 | +48 | +20 | +21 | +5 | +7 | +4 | +19 | +1% to HP and MP recovery rates | | 15.000 |
Vigilantes | +290 | +8 | | +8 | | | +20 | | | | | | | 5% chance to inflict Stop | | 7.500 |
Zwill Crossblades | +203 | +8 | | +5 | | | +25 | | | | | | | +80% damage at full HP | | 10.000 |
How to Obtain Daggers
Firearms
- See also: Firearms
Movesets of Firearms
- See also: Movesets
- Basic combo: Pew pew. Reload after 8 shots.
- Any directional input: Roll into that direction.
- Finisher: Strong attack with high stagger/break.
- Aerial combo: Pew pew. Can't reload mid-air. Can't airstep.
Stats of Firearms
Weapon | Attack | Critical | Max HP | Max MP | Strength | Vitality | Magic | Spirit | Bullet Resist | Fire Resist | Ice Resist | Lightning Resist | Dark Resist | Effect | Buy | Sell | Calamity | +53 | +2 | | | | | | +5 | | | | | | 10% chance to inflict Poison | 300 | 150 |
Cerberus | +156 | +2 | | | | | | +6 | | | | | | Enables snipe mode; only available to Noctis | | |
Cocytus | +45 | +2 | | | | | | +7 | | | | | | Inflicts Ice-based damage | 150 | 75 |
Death Penalty | +424 | +2 | | | | | | +25 | | | | | | 1% chance to inflict Instant Death | - | 10,000 |
Enforcer | +243 | +2 | | | | | | +19 | | | | | | +10% Critical Rate | 10,000 | 5,000 |
Executioner | +363 | +2 | | | | | | +22 | | | | | | +50% damage to lone enemies within 65 feet radius | | 7,500 |
Flame Gun | +210 | +2 | | | | | | +16 | | | | | | Inflicts Fire-based damage | 5,000 | 2,500 |
Handgun | +32 | +2 | | | | | | +4 | | | | | | +80% breakage on body parts/ appendages | 50 | 25 |
Hyper Magnum | +388 | +2 | | | | | | +21 | | | | | | | | 6,000 |
Mythril Pistol | +96 | +2 | | | | | +42 | +11 | | | | | | | 600 | 300 |
Quicksilver | +222 | +2 | | | | | | +18 | | | | | | + 80% breakage on body parts/ appendages | 8,000 | 4,000 |
Rebellion | +167 | +2 | | | | | | +15 | | | | | | Critical bonus when the wielder has low HP: Critical + (5 + 1.5n)% where n stands tor every percentage point reduction under 30% HP | 1,500 | 750 |
Valiant | +147 | +2 | | +11 | | | | +12 | | | | | | Absorbs elemental energy when dealing the finishing blow to an enemy | | |
Valiant II | +200 | +2 | | +14 | | | | +21 | | | | | | Absorbs elemental energy when dealingthe finishing blow to an enemy | | |
How to Obtain Firearms
Shields
- See also: Shields
Movesets of Machinery
- See also: Movesets
- Basic combo: Shield bashes
- Forward attack: The most useless attack in the game. Does nothing, other than looks different. (ok, it hits twice, but it's slower than normal attacks)
- Backwards attack: Shield throw.
- Side attack: Tabby hates shields too.
- Finisher: Strong attack with high stagger/break.
- Aerial attack: Single shield bash. Can't airstep.
- Blocking: Noctis will block with the shield (shocker). Blocking consumes only 3 mp (0 for some attacks). Weak attacks are deflected by the shield.
- Counterattack: After blocking, wait half a second and press O. Noctis does a long range shield bash.
Stats of Shields
Shield | Attack | Critical | Max HP | Max MP | Strength | Vitality | Magic | Spirit | Bullet Resist | Fire Resist | Ice Resist | Lightning Resist | Dark Resist | Effect | Buy | Sell | Absorb Shield | +83 | +1 | | +10 | | +30 | | | +12 | | | | | Absorbs elemental energy when dealing the finishing blow to an enerny | | |
Absorb Shield II | +167 | +1 | | +15 | | +38 | | | +12 | | | | | Absorbs elemental energy when dealing the finishing blow to an enemy | | |
Aegis Shield | +292 | +1 | | | | +55 | | | +11 | | | | | 10% chance to nullify any incoming damage | | 10,000 |
Black Prince | +175 | +1 | | | | +32 | | | +13 | | | | +22 | + 300 Magic for 5 seconds after taking Darkness damage | 10,000 | 5,000 |
Flame Shield | +126 | +1 | | | | +22 | | | +9 | +21 | | | | + 300 Strength for 5 seconds after taking Fire darnage | 1,500 | 750 |
Hero's Shield | +144 | +1 | | | | +25 | | | +22 | | | | | -30% damage from bullets | 5,000 | 2,500 |
Ice Shield | +93 | +1 | | | | +18 | | | +10 | | +22 | | | + 30%HP Recovery Rate for 5 seconds after taking Ice damage | 800 | 400 |
Kite Shield | +52 | +1 | | | | +15 | | | +8 | | | | | Recovers 50 HP per Blink | 300 | 150 |
Power Shield | +176 | +1 | | | | +6 | | | +11 | | | | | | 600 | 300 |
Thunder Shield | +111 | +1 | | | | +21 | | | +12 | | | +24 | | X4 Critical Rate for 5 seconds after taking Lightningdamage | 1,500 | 750 |
Wizard Shield | +225 | +1 | | | | +34 | +99 | | +12 | | | | | | | 6,000 |
Ziedrich | +327 | +1 | | | | +50 | | | +14 | | | | | + 200 Strength for 3 seconds after Blinking | | 7,500 |
How to Obtain Shields
Machinery
- See also: Machinery
Movesets of Machinery
- See also: Movesets
- Basic combo: AoE blast, can be charged for more damage.
- Aerial attack1: AoE blast, can't be charged. Can't airstep.
- Aerial attack2: Plunging attack. Same as that of greatswords/spears.
- Special attack: Press triangle to do the machine's special attack. Can't warp strike.
Stats of Machinery
How to Obtain Machinery
Royal Arms
- See also: Royal Arms
Stats of Royal Arms
Weapon | Attack | Critical | Max HP | Max MP | Strength | Vitality | Magic | Spirit | Bullet Resist | Fire Resist | Ice Resist | Lightning Resist | Dark Resist | Effect | Axe of the Conqueror | +483 | +2 | | | +60 | -80 | | | | | | | | A polearm that performs slow but powerful attacks At the expense of defense |
Blade of the Mystic | +396 | +2 | +1 50 | | | +30 | | | | | | | +20 | A longsword with the ability to increase the wielder's Strength through a unique self-buff |
Bow of the Clever | +203 | +7 | | | | | +80 | | +50 | | | | | A bow that fires piercing arrows while allowing the wielder to move freely about the battlefield |
Katana of the Warrior | +361 | +3 | | | | | | +100 | | +25 | +25 | +25 | -50 | A longsword that attacks quickly and relent lessly aft er startup |
Mace of the Fierce | +334 | +2 | +300 | | | | | | -50 | | | | | A mace with the ability to deal grievous breakage to body parts/ appendages |
Scepter of the Pious | +237 | +2 | | | | | +150 | | | | | | +50 | A scepter that takes different forms to perform a variety of attacks |
Shield of the Just | +251 | +1 | +500 | -50 | -100 | +1DO | | | +10 | +10 | +10 | +10 | +10 | Enabling HP recovery at the cost of MP A shield that enables cover status when guarding |
Star of the Rogue | +177 | +2 | | | | | | | | +20 | +20 | +20 | | A shuriken capable of dealing multiple hits in rapid succession Either on different targets or on the various body parts of a single ta rget |
Sword of the Father | +141 | +5 | | | +100 | | +100 | | | | | | | A sword that briefly increases its wielder's Strength after Finishers |
Sword of the Tall | +518 | +2 | +200 | | | | +D | -30 | | -40 | -40 | -40 | -40 | A greatsword that deals multiple hits with each blow |
Sword of the Wise | +194 | +3 | +100 | | | +30 | +30 | +30 | | | | | | A sword that performs preemptive warp-strrkes to close the distance quickly |
Swords of the Wanderer | +153 | +3 | | | | +50 | | +50 | | | | | | Dual swords that can transform into a single weapon to deliver powerful blows |
Trident of the Oracle | +388 | +5 | | +60 | | | | | | | | | | A polearm that produces an afterimage capable of performing additional attacks |
How to Obtain Royal Arms
Royal Arms Tips, Tricks and Mechanics
- Royal Arms drain your health per enemy hit. How much, is dependent on the Royal Arm. The HP drain is percentage-based, meaning raising your health wont help.
- When you defend with a Royal Arm, ethereal blades will materialize around Noctis and will block bullets for free.
- You cannot airstep with any Royal Arms
- You cannot perform link strikes with Royal Arms (except with Iris and maybe other guest characters)
- Royal arms ignore all resistances and vulnerabilities. They don't ignore immunities though.
- Royal Arms have unique warp strikes, these typically consume a lot of health.
- Royal Arms don't have "Finishers". Instead, releasing and re-pushing O will skip to the second or third last attack in their basic combo (only works with some Royal Arms).
- Most Royal Arms don't have full movesets. If I don't cover some directional inputs for some Royal Arms, that mean those attacks don't exist, or at least I haven't discovered them.
- Your HP is drained based on each enemy struck, not each attack performed.
- HP drain can actually put you in danger state. Don't try to keep attacking and being confident in being a one-hit wonder. This is especially true if you use Overwhelm at low HP; you might be invincible to enemy attacks, but you can still be downed.
- Royal Arms ignore resistances, meaning you can confidently take down enemies with weapon/elemental resistances. It cannot, however, push through Enemy invulnerability.
- Royal Arms cannot take advantages of weaknesses. Their only damage modifiers come from critical attacks and warp strikes.
- To use Royal Arms without penalty, use Megaphone with Gladio, Black Choker with Noctis and the Infinite HP and MP Regeneration Exploit. The combination regenerates 600 HP per second.